Difference between revisions of "Clerical Domains - Sun"
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− | + | Sun Domain | |
− | Clerics who take the Sun domain are better able to turn undead than their brethren, and gain spells that are harmful to undead. | + | [[Clerics]] who take the Sun domain are better able to turn [[undead]] than their brethren, and gain spells that are harmful to undead. |
− | * Domain Special Abilities: Exceptional Turning - Add 1d6 to all turning checks to determine the maximum HD of undead turned. Also add 1d4 to the number of undead turned. | + | * Domain Special [[Abilities]]: Exceptional Turning - Add 1d6 to all turning checks to determine the maximum HD of undead turned. Also add 1d4 to the number of undead turned. |
− | * Bonus Spells | + | * [[Bonus Spells]] |
− | ** Level 2 Searing Light | + | ** Level 2 [[Searing Light]] |
− | ** Level 7 Sunbeam | + | ** Level 7 [[Sunbeam]] |
Latest revision as of 11:27, 3 July 2019
Sun Domain
Clerics who take the Sun domain are better able to turn undead than their brethren, and gain spells that are harmful to undead.
- Domain Special Abilities: Exceptional Turning - Add 1d6 to all turning checks to determine the maximum HD of undead turned. Also add 1d4 to the number of undead turned.
- Bonus Spells
- Level 2 Searing Light
- Level 7 Sunbeam