Clerical Domains - Trickery: Difference between revisions
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[[Clerics]] who take the Trickery domain gain bonuses to [[Rogue]]-like skills and gain access to various [[invisibility]] spells. | |||
Clerics who take the Trickery domain gain bonuses to Rogue-like skills and gain access to various invisibility spells. | |||
* Domain Special Abilities: Divine Trickery - Bonus to skill checks equal to 1 per 2 levels for the following skills. This effect lasts for 5 turns + the cleric's Charisma modifier. | * Domain Special [[Abilities]]: Divine Trickery - Bonus to skill checks equal to 1 per 2 levels for the following skills. This effect lasts for 5 turns + the [[cleric]]'s [[Charisma]] modifier. | ||
** Hide | ** Hide | ||
** Persuade | ** Persuade | ||
| Line 10: | Line 9: | ||
** Open Lock | ** Open Lock | ||
** Pick Pocket | ** Pick Pocket | ||
* Bonus Spells | * [[Bonus Spells]] | ||
** Level 2 Invisibility | ** Level 2 Invisibility | ||
** Level 3 Invisibility Sphere | ** Level 3 [[Invisibility Sphere]] | ||
** Level 5 Improved Invisibility | ** Level 5 [[Improved Invisibility]] | ||
Latest revision as of 00:25, 12 March 2019
Clerics who take the Trickery domain gain bonuses to Rogue-like skills and gain access to various invisibility spells.
- Domain Special Abilities: Divine Trickery - Bonus to skill checks equal to 1 per 2 levels for the following skills. This effect lasts for 5 turns + the cleric's Charisma modifier.
- Hide
- Persuade
- Search
- Disable Trap
- Move Silently
- Open Lock
- Pick Pocket
- Bonus Spells
- Level 2 Invisibility
- Level 3 Invisibility Sphere
- Level 5 Improved Invisibility