Clerical Domains - Sun: Difference between revisions

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<span class="BOLD">Sun Domain</span>
Sun Domain


[[Clerics]] who take the Sun domain are better able to turn [[undead]] than their brethren, and gain spells that are harmful to undead.
[[Clerics]] who take the Sun domain are better able to turn [[undead]] than their brethren, and gain spells that are harmful to undead.
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* Domain Special [[Abilities]]: Exceptional Turning - Add 1d6 to all turning checks to determine the maximum HD of undead turned. Also add 1d4 to the number of undead turned.
* Domain Special [[Abilities]]: Exceptional Turning - Add 1d6 to all turning checks to determine the maximum HD of undead turned. Also add 1d4 to the number of undead turned.
* [[Bonus Spells]]
* [[Bonus Spells]]
** Level 2 Searing [[Light]]
** Level 2 [[Searing Light]]
** Level 7 [[Sunbeam]]
** Level 7 [[Sunbeam]]

Latest revision as of 18:27, 3 July 2019

Sun Domain

Clerics who take the Sun domain are better able to turn undead than their brethren, and gain spells that are harmful to undead.

  • Domain Special Abilities: Exceptional Turning - Add 1d6 to all turning checks to determine the maximum HD of undead turned. Also add 1d4 to the number of undead turned.
  • Bonus Spells