(layonara wiki-sync: skill DisableTrap @ nwn-haks 41e17e93)
 
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<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
[[Category:NWN Skills]]
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Latest revision as of 22:01, 30 April 2026

(See auto-generated stat block below.)


Name Disable Trap
Key Ability Intelligence
Usable Untrained No
All Classes Can Use Yes
Armor Check Penalty Applies No
Hostile Skill No
Script Constant SKILL_DISABLE_TRAP
Icon isk_distrap isk_distrap
Description Ability: Intelligence.
Requires Training: Yes.
Classes: All.

This skill allows the character to perform a variety of actions on a trap.

Check: There are four progressively difficult actions that a character may perform on a trap; base DC is determined by the difficulty rating of the trap, modified by the action being performed.
- Assessing a trap to determine its difficulty modifies the DC by -7.
- Flagging a trap to make it visible to the rest of the party modifies the DC by -5.
- Recovering a trap raises the trap DC by +10.
- Disarming a trap has no effect on the trap DC.

Special: A rogue is the only class capable of disarming traps with a DC of 35 or greater. With 5 or more ranks in the Set Trap skill a character gets a +2 synergy bonus on Disable Trap checks.
Spectacular Failure: When disarming or recovering a trap, a spectacular failure results in the trap immediately going off.
Use: Assess, Flag, Recover, and Disarm are radial menu options off of a detected trap.

Identical to stock NWN:EE.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.