(See auto-generated stat block below.)
| Name
|
Disable Trap
|
| Key Ability
|
Intelligence
|
| Usable Untrained
|
No
|
| All Classes Can Use
|
Yes
|
| Armor Check Penalty Applies
|
No
|
| Hostile Skill
|
No
|
| Script Constant
|
SKILL_DISABLE_TRAP
|
| Icon
|
isk_distrap
|
| Description
|
Ability: Intelligence. Requires Training: Yes. Classes: All.
This skill allows the character to perform a variety of actions on a trap.
Check: There are four progressively difficult actions that a character may perform on a trap; base DC is determined by the difficulty rating of the trap, modified by the action being performed. - Assessing a trap to determine its difficulty modifies the DC by -7. - Flagging a trap to make it visible to the rest of the party modifies the DC by -5. - Recovering a trap raises the trap DC by +10. - Disarming a trap has no effect on the trap DC.
Special: A rogue is the only class capable of disarming traps with a DC of 35 or greater. With 5 or more ranks in the Set Trap skill a character gets a +2 synergy bonus on Disable Trap checks. Spectacular Failure: When disarming or recovering a trap, a spectacular failure results in the trap immediately going off. Use: Assess, Flag, Recover, and Disarm are radial menu options off of a detected trap.
|
Identical to stock NWN:EE.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.