Changelog 4-02: Difference between revisions
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* Fix <code>=c setlang</code> to be persistent over resets | * Fix <code>=c setlang</code> to be persistent over resets | ||
* Lower wind and shadow opacity to help with some high laggy areas (Port Hempstead Fields, Castle Mask Outskirts, Prantz - Haft Lake District) | * Lower wind and shadow opacity to help with some high laggy areas (Port Hempstead Fields, Castle Mask Outskirts, Prantz - Haft Lake District) | ||
* Fix Precataclysmic Ettercap animations | |||
[[Category:Changelog]] | [[Category:Changelog]] | ||
Latest revision as of 19:04, 17 May 2019
May 16, 2019
- Fixed some typos
- Removed/added map pins
- Fix Storm of Vengeance to do Electrical and Acid not just Acid
- Fix polymorph not merging all equipped items
- Fix an issue where some stackable items were no longer able to be stacked
- Fix some AoE spells to use our heartbeat instead of the engine heartbeat
- Change death effects to impact base scores, no more skin.
- Death effects now expire without the need to rest
- Fix an issue with the text colour codes not being parsed at times
- Add speaking in a language in party chat with
=p - Language translation now shows up in chat window if you can understand, PCs who pass a lore check will understand what language it is but not the translation.
- Fix
=c setlangto be persistent over resets - Lower wind and shadow opacity to help with some high laggy areas (Port Hempstead Fields, Castle Mask Outskirts, Prantz - Haft Lake District)
- Fix Precataclysmic Ettercap animations