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Wisdom describes a character's willpower, common sense, perception, and intuition, whereas [[Intelligence]] represents the ability to analyze information. An "absent-minded professor" has low Wisdom and high Intelligence. A simpleton with low Intelligence might nevertheless have great insight (high Wisdom). Wisdom is important for [[Clerics]] and [[Druids]], affecting the [[strength]] and number of their spells, and is also significant for Monks, [[Paladins]] and [[Rangers]]. Your Wisdom modifier is added to all Will saving throws. | |||
Notes: | |||
* Any creature that can perceive its environment in any fashion has at least 1 point of Wisdom. | * Any creature that can perceive its environment in any fashion has at least 1 point of Wisdom. | ||
* Having a score of 0 means that the character is withdrawn into a deep sleep filled with nightmares, helpless. | * Having a score of 0 means that the character is withdrawn into a deep [[sleep]] filled with nightmares, helpless. | ||
* Anything with no Wisdom score is an object, not a creature. Having no Wisdom automatically means it will have no Charisma and vice versa. | * Anything with no Wisdom score is an object, not a creature. Having no Wisdom automatically means it will have no [[Charisma]] and vice versa. | ||