Wisdom describes a character's willpower, common sense, perception, and intuition, whereas Intelligence represents the ability to analyze information. An "absent-minded professor" has low Wisdom and high Intelligence. A simpleton with low Intelligence might nevertheless have great insight (high Wisdom). Wisdom is important for Clerics and Druids, affecting the strength and number of their spells, and is also significant for Monks, Paladins and Rangers. Your Wisdom modifier is added to all Will saving throws.
- Any creature that can perceive its environment in any fashion has at least 1 point of Wisdom.
- Having a score of 0 means that the character is withdrawn into a deep sleep filled with nightmares, helpless.
- Anything with no Wisdom score is an object, not a creature. Having no Wisdom automatically means it will have no Charisma and vice versa.