Item Enhancements: Difference between revisions

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Crafters in [[Layonara]] can create several kinds of enhancements, which can improve existing items: <span class="ITALIC">[[Elemental]] Damage, Alchemical Damage, Archery Specials, and Elemental Resistances</span>. The level requirements for enhanced items can be found [[lore/item-level-requirements|here]].<br />
Crafters in [[Layonara]] can create several kinds of enhancements, which can improve existing items: [[Elemental]] Damage, Alchemical Damage, Archery Specials, and Elemental Resistances. The level requirements for enhanced items can be found [[lore/item-level-requirements|here]].<br />
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* For those who seek protections rather than extra damage, enchanters create elemental [[lore/damage-resistance|resistances]], which grant either 5/- or 10/- [[resistance]] versus a specific kind of elemental damage (<span style="color:red;">fire</span>, <span style="color:gray;">cold</span>, <span style="color:blue;">lightning</span>, or <span style="color:green;">acid</span>).
* For those who seek protections rather than extra damage, enchanters create elemental [[lore/damage-resistance|resistances]], which grant either 5/- or 10/- [[resistance]] versus a specific kind of elemental damage (<span style="color:red;">fire</span>, <span style="color:gray;">cold</span>, <span style="color:blue;">lightning</span>, or <span style="color:green;">acid</span>).
* These can be applied to any equippable item, but <span class="ITALIC">will overwrite</span> any other kind of damage resistance, elemental or otherwise.
* These can be applied to any equippable item, but will overwrite any other kind of damage resistance, elemental or otherwise.


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* Be aware, adding an elemental enchantment will overwrite any other general bonus damage an item has (such as extra piercing damage), with the exception of bonus damage versus a specific creature type or alignment. On the other hand, titanium and silver enhancements will overwrite any damage bonus versus a specific creature type or alignment, but will not overwrite general bonus damage.
* Be aware, adding an elemental enchantment will overwrite any other general bonus damage an item has (such as extra piercing damage), with the exception of bonus damage versus a specific creature type or alignment. On the other hand, titanium and silver enhancements will overwrite any damage bonus versus a specific creature type or alignment, but will not overwrite general bonus damage.
* For example, if you apply a Fire III rod (elemental enchantment) to a platinum-tipped falcon-fletched mahogany arrow, the 1d6 fire damage from the rod will overwrite (take the place of) the bonus 1d6 piercing damage from the falcon-fletching. However, the 2d6 piercing damage versus Magical Beasts will remain intact, unless you also applied a silver or titanium enhancement to the arrow.
* For example, if you apply a Fire III rod (elemental enchantment) to a platinum-tipped falcon-fletched mahogany arrow, the 1d6 fire damage from the rod will overwrite (take the place of) the bonus 1d6 piercing damage from the falcon-fletching. However, the 2d6 piercing damage versus Magical Beasts will remain intact, unless you also applied a silver or titanium enhancement to the arrow.
* Because a crafted arrow's bonus damage type (negative, piercing, slashing, or bludgeoning) is the same for both the general bonus and the damage versus a specific creature type, the bonus damage does not stack. For example, an iron-tipped sitrge-fletched mahogany arrow gets 1d6 negative damage as a general bonus, and 2d6 negative damage as a bonus versus constructs, but that 1d6 general bonus and 2d6 bonus versus constructs <span class="ITALIC">do not</span> stack since they are both typed as negative energy. In other words, when facing constructs the arrow applies 2d6 negative energy damage, not 3d6.
* Because a crafted arrow's bonus damage type (negative, piercing, slashing, or bludgeoning) is the same for both the general bonus and the damage versus a specific creature type, the bonus damage does not stack. For example, an iron-tipped sitrge-fletched mahogany arrow gets 1d6 negative damage as a general bonus, and 2d6 negative damage as a bonus versus constructs, but that 1d6 general bonus and 2d6 bonus versus constructs do not stack since they are both typed as negative energy. In other words, when facing constructs the arrow applies 2d6 negative energy damage, not 3d6.