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"Welcome to [[the Wild Surge]] Inn...welcome, welcome," exclaims Yastin. He ushers you and your friends to a simple but clean table. "Here we are. Plenty of room, plenty of room for all." | |||
"I'm Yastin, the innkeeper. If you need anything, anything at all, you just let me know. Now...what can I get you?" He leans back, hands on his hips as he surveys the table at which you and your companions seated. Before you can even open your mouth to reply, he snaps his fingers. | "I'm Yastin, the innkeeper. If you need anything, anything at all, you just let me know. Now...what can I get you?" He leans back, hands on his hips as he surveys the table at which you and your companions seated. Before you can even open your mouth to reply, he snaps his fingers. | ||
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He leans back and finally pauses long enough to take a breath. "What should I get you?" | He leans back and finally pauses long enough to take a breath. "What should I get you?" | ||
Notes: | |||
* Each food item has "charges" associated with it. For example, dried rations have one charge, the inn's special has two charges and the cook's special has three charges. | * Each food item has "charges" associated with it. For example, dried rations have one charge, the inn's special has two charges and the cook's special has three charges. | ||
* Craftable food items (e.g. roasts and pies) have different charges and are more filling. | * Craftable food items (e.g. roasts and pies) have different charges and are more filling. See [[CNR]]. Just as with weapons, armor and other items, the best food items are crafted and not bought from vendors. | ||
* Except for items bought at the Inn, eating food will replenish [[HP]]; better food will heal more. | * Except for items bought at the Inn, eating food will replenish [[HP]]; better food will heal more. | ||
* Your character will receive messages indicating his/her hunger status. You're first message is usually "You are feeling a bit hungry." If you do not eat, additional messages will follow indicating that the character is growing hungrier. | * Your character will receive messages indicating his/her hunger status. You're first message is usually "You are feeling a bit hungry." If you do not eat, additional messages will follow indicating that the character is growing hungrier. | ||
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* At some point, the hunger will be severe enough that a penalty is incurred to your Attack Bonus and Damage. To recover from this penalty, the character must eat a sufficient amount of food and then rest. The penalty will not be removed until the character rests. | * At some point, the hunger will be severe enough that a penalty is incurred to your Attack Bonus and Damage. To recover from this penalty, the character must eat a sufficient amount of food and then rest. The penalty will not be removed until the character rests. | ||
* A character will not die from failing to eat. | * A character will not die from failing to eat. | ||
[[Category:Layonara On NWN]][[Category:Game Systems]][[Category:Roleplay And Realism]][[Category:Character Systems]] | |||