Divine Champion

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(See auto-generated stat block below.)


Field Layonara Stock NWN:EE
Name Divine Champion Champion of Torm
Plural Divine Champions Champions of Torm
Player Class Yes Yes
Spell Caster No No
Hit Die d10 d10
Skill Points / Level 2 2
Primary Ability CHA CHA
Recommended Ability Array STR 12, DEX 16, CON 14, WIS 8, INT 14, CHA 12 STR 12, DEX 16, CON 14, WIS 8, INT 14, CHA 12
Alignment Restriction Forbidden: True Neutral (Good/Evil axis) Forbidden: True Neutral (Good/Evil axis)
Max Level 40 40
Multiclass XP Penalty No No
Arcane Spell Level Modifier 0 0
Divine Spell Level Modifier 0 0
Epic Class Yes Yes
Attack Bonus Table CLS_ATK_1 CLS_ATK_1
Saving Throw Table CLS_SAVTHR_WILD CLS_SAVTHR_WILD
Feats Table CLS_FEAT_DIVCHA CLS_FEAT_DIVCHA
Bonus Feats Table CLS_BFEAT_DIVCHA CLS_BFEAT_DIVCHA
Skills Table CLS_SKILL_DIVCHA CLS_SKILL_DIVCHA
Prerequisite Table CLS_PRES_DIVCHA CLS_PRES_DIVCHA
Script Constant CLASS_TYPE_DIVINE_CHAMPION CLASS_TYPE_DIVINE_CHAMPION
Icon IR_DIVCHA IR_DIVCHA IR_DIVCHA IR_DIVCHA
Description (PRESTIGE CLASS)
Divine Champions are mighty warriors who dedicate themselves to a deity's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts. Divine Champions are available to the most devout followers of Toran or Vorax.

- Hit Die: d10.
- Proficiencies: All simple and martial weapons, light and medium armor, and shields.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Base Attack Bonus: +7
Feats: Weapon Focus in a melee weapon.
Alignment: Any non evil

ABILITIES:

Level
1: Lay on Hands - Can heal damage equal to class level multiplied by their Charisma modifier, deals damage to undead creatures
2: Sacred Defense - +1 to all saving throws.
3: Smite Evil - Once per day may add Charisma bonus to attack roll and do +1 point of damage per level of Champion and Paladin.
4: Sacred Defense - +2 to all saving throws.
5: Divine Wrath - Once per day +3 to attack, damage and saving throws and Damage Reduction +1/5 for a number of rounds equal to Charisma bonus.
6: Sacred Defense - +3 to all saving throws.
8: Sacred Defense - +4 to all saving throws.
10: Sacred Defense - +5 to all saving throws.

Divine Champions receive a bonus feat every second level.
(PRESTIGE CLASS)
Champions of Torm are mighty warriors who dedicate themselves to Torm's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts. Torm is the patron of paladins and an unswerving enemy of corruption and evil.

- Hit Die: d10.
- Proficiencies: All simple and martial weapons, light and medium armor, and shields.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Base Attack Bonus: +7
Feats: Weapon Focus in a melee weapon.
Alignment: Any non evil

ABILITIES:

Level
1: Lay on Hands - Can heal damage equal to class level multiplied by their Charisma modifier, deals damage to undead creatures
2: Sacred Defense - +1 to all saving throws.
3: Smite Evil - Once per day may add Charisma bonus to attack roll and do +1 point of damage per level of Champion and Paladin.
4: Sacred Defense - +2 to all saving throws.
5: Divine Wrath - Once per day +3 to attack, damage and saving throws and Damage Reduction +1/5 for a number of rounds equal to Charisma bonus.
6: Sacred Defense - +3 to all saving throws.
8: Sacred Defense - +4 to all saving throws.
10: Sacred Defense - +5 to all saving throws.

Champions of Torm receive a bonus feat every second level.

Differs from stock NWN:EE in 3 fields. Highlighted rows show changes; added and removed words are marked inline within differing cells.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.