(See auto-generated stat block below.)
| Field |
Layonara |
Stock NWN:EE
|
| Name
|
Divine Champion
|
Champion of Torm
|
| Plural
|
Divine Champions
|
Champions of Torm
|
| Player Class
|
Yes
|
Yes
|
| Spell Caster
|
No
|
No
|
| Hit Die
|
d10
|
d10
|
| Skill Points / Level
|
2
|
2
|
| Primary Ability
|
CHA
|
CHA
|
| Recommended Ability Array
|
STR 12, DEX 16, CON 14, WIS 8, INT 14, CHA 12
|
STR 12, DEX 16, CON 14, WIS 8, INT 14, CHA 12
|
| Alignment Restriction
|
Forbidden: True Neutral (Good/Evil axis)
|
Forbidden: True Neutral (Good/Evil axis)
|
| Max Level
|
40
|
40
|
| Multiclass XP Penalty
|
No
|
No
|
| Arcane Spell Level Modifier
|
0
|
0
|
| Divine Spell Level Modifier
|
0
|
0
|
| Epic Class
|
Yes
|
Yes
|
| Attack Bonus Table
|
CLS_ATK_1
|
CLS_ATK_1
|
| Saving Throw Table
|
CLS_SAVTHR_WILD
|
CLS_SAVTHR_WILD
|
| Feats Table
|
CLS_FEAT_DIVCHA
|
CLS_FEAT_DIVCHA
|
| Bonus Feats Table
|
CLS_BFEAT_DIVCHA
|
CLS_BFEAT_DIVCHA
|
| Skills Table
|
CLS_SKILL_DIVCHA
|
CLS_SKILL_DIVCHA
|
| Prerequisite Table
|
CLS_PRES_DIVCHA
|
CLS_PRES_DIVCHA
|
| Script Constant
|
CLASS_TYPE_DIVINE_CHAMPION
|
CLASS_TYPE_DIVINE_CHAMPION
|
| Icon
|
IR_DIVCHA
|
IR_DIVCHA
|
| Description
|
(PRESTIGE CLASS) Divine Champions are mighty warriors who dedicate themselves to a deity's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts. Divine Champions are available to the most devout followers of Toran or Vorax.
- Hit Die: d10. - Proficiencies: All simple and martial weapons, light and medium armor, and shields. - Skill Points: 2 + Int Modifier.
REQUIREMENTS:
Base Attack Bonus: +7 Feats: Weapon Focus in a melee weapon. Alignment: Any non evil
ABILITIES:
Level 1: Lay on Hands - Can heal damage equal to class level multiplied by their Charisma modifier, deals damage to undead creatures 2: Sacred Defense - +1 to all saving throws. 3: Smite Evil - Once per day may add Charisma bonus to attack roll and do +1 point of damage per level of Champion and Paladin. 4: Sacred Defense - +2 to all saving throws. 5: Divine Wrath - Once per day +3 to attack, damage and saving throws and Damage Reduction +1/5 for a number of rounds equal to Charisma bonus. 6: Sacred Defense - +3 to all saving throws. 8: Sacred Defense - +4 to all saving throws. 10: Sacred Defense - +5 to all saving throws.
Divine Champions receive a bonus feat every second level.
|
(PRESTIGE CLASS)
Champions of Torm are mighty warriors who dedicate themselves to Torm's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts. Torm is the patron of paladins and an unswerving enemy of corruption and evil.
- Hit Die: d10. - Proficiencies: All simple and martial weapons, light and medium armor, and shields. - Skill Points: 2 + Int Modifier.
REQUIREMENTS:
Base Attack Bonus: +7 Feats: Weapon Focus in a melee weapon. Alignment: Any non evil
ABILITIES:
Level 1: Lay on Hands - Can heal damage equal to class level multiplied by their Charisma modifier, deals damage to undead creatures 2: Sacred Defense - +1 to all saving throws. 3: Smite Evil - Once per day may add Charisma bonus to attack roll and do +1 point of damage per level of Champion and Paladin. 4: Sacred Defense - +2 to all saving throws. 5: Divine Wrath - Once per day +3 to attack, damage and saving throws and Damage Reduction +1/5 for a number of rounds equal to Charisma bonus. 6: Sacred Defense - +3 to all saving throws. 8: Sacred Defense - +4 to all saving throws. 10: Sacred Defense - +5 to all saving throws.
Champions of Torm receive a bonus feat every second level.
|
Differs from stock NWN:EE in 3 fields. Highlighted rows show changes; added and removed words are marked inline within differing cells.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.