Trickery Domain Powers
(See auto-generated stat block below.)
| Name | Trickery Domain Powers |
|---|---|
| Category | 10 |
| Uses per Day | 1 |
| Target Self | Yes |
| All Classes Can Use | No |
| Gain Multiple Times | No |
| Effects Stack | No |
| Uses Action Queue | Yes |
| Spell Trigger | Trickery Domain, Divine Trickery |
| Script Constant | FEAT_TRICKERY_DOMAIN_POWER
|
| Icon | id_trickery
|
| Description | Type of Feat: Domain Prerequisite: Access to the Trickery domain. Specifics: Divine Trickery: Bonus to Hide, Persuade, Search, Disable Trap, Move Silently, Open Lock, and Pick Pockets checks equal to 1 per 2 levels. This effect lasts for 5 turns + the cleric's Charisma modifier. Bonus Spells: The cleric gains access to the following spells at the specified spell level: Invisibility (2), Invisibility Sphere (3), Improved Invisibility (5). Use: Automatic. |
Identical to stock NWN:EE.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.