Gems
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Normal Rings and Amulets:
Gem Type | Saving Throw Increase |
---|---|
Greenstone | Poison |
Malachite | Disease |
Fire Agate | Fire |
Aventurine | Electric |
Phenlope | Cold |
Amethyst | Acid |
Feldspar | Death |
Garnet | Mind Affecting |
Fire Opal | Reflex |
Diamond | Fortitude |
Ruby | Will |
Emerald | Universal |
Gem Type | Skill Increase |
---|---|
Alexandrite | Discipline/Taunt |
Topaz | Hide/Move Silently |
Sapphire | Spellcraft/Concentration |
Ability Rings:
Alexandrite: For +1 Rings / Amulets
Diamond: For +2 Rings / Amulets
Emerald: For +3 Rings / Amulets
It will take 1, 3, or 5 spells of the ability to enchant the gems.
Bull's Strength: Strength
Cats Grace: Dexterity
Eagle Splendor: Charisma
Endurance: Constitution
Fox Cunning: Intelligence
Owl Wisdom: Wisdom
Making a +1 Ring of Strength Requires:
Ingot(s) of the metal
Ring Mold
Enchanted Gem: Enchanted Alexandrite with Bull's Strength