Difference between revisions of "Changelog 4-30"
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(Created page with "September 9, 2019 === Fixes === * Cleaned up a ton of tile models fixing problems and generally making them more efficient, might help frames in some areas (Port Hempstead Fi...") |
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* Updated palettes | * Updated palettes | ||
* Convert all gff to json for better versioning | * Convert all gff to json for better versioning | ||
− | * Use nasher for building the module | + | * Use [https://github.com/squattingmonk/nasher.nim nasher] for building the module |
[[Category:Changelog]] | [[Category:Changelog]] |
Revision as of 15:03, 9 September 2019
September 9, 2019
Fixes
- Cleaned up a ton of tile models fixing problems and generally making them more efficient, might help frames in some areas (Port Hempstead Fields is an example)
Updates/Additions
- Introduce new surface material auto speed changes. Speed up on paths, slow down in swamps/mud/sand/snow/water module wide. Slow downs can be avoided with Woodland Stride or Freedom of Movement. The slow downs in sand and snow are just slight. This relies on a tile's surface material being correct so if it's set incorrectly things may be a bit weird, like you'll move fast in a swamp etc. We'll get those tiles cleaned up as they're discovered.
- Changed the Cherry Trees to be real cherry trees
- Reskin rural to be a bit less green and more brown
- Produce charcoal on campfire fade/destroy
- Client enter speed ups
Builder things
- Added NWIC placeables
- Updated palettes
- Convert all gff to json for better versioning
- Use nasher for building the module