Difference between revisions of "Changelog 4-30"

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(Created page with "September 9, 2019 === Fixes === * Cleaned up a ton of tile models fixing problems and generally making them more efficient, might help frames in some areas (Port Hempstead Fi...")
 
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* Updated palettes
 
* Updated palettes
 
* Convert all gff to json for better versioning
 
* Convert all gff to json for better versioning
* Use nasher for building the module
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* Use [https://github.com/squattingmonk/nasher.nim nasher] for building the module
  
 
[[Category:Changelog]]
 
[[Category:Changelog]]

Revision as of 15:03, 9 September 2019

September 9, 2019

Fixes

  • Cleaned up a ton of tile models fixing problems and generally making them more efficient, might help frames in some areas (Port Hempstead Fields is an example)

Updates/Additions

  • Introduce new surface material auto speed changes. Speed up on paths, slow down in swamps/mud/sand/snow/water module wide. Slow downs can be avoided with Woodland Stride or Freedom of Movement. The slow downs in sand and snow are just slight. This relies on a tile's surface material being correct so if it's set incorrectly things may be a bit weird, like you'll move fast in a swamp etc. We'll get those tiles cleaned up as they're discovered.
  • Changed the Cherry Trees to be real cherry trees
  • Reskin rural to be a bit less green and more brown
  • Produce charcoal on campfire fade/destroy
  • Client enter speed ups

Builder things

  • Added NWIC placeables
  • Updated palettes
  • Convert all gff to json for better versioning
  • Use nasher for building the module