Difference between revisions of "Clerical Domains - Plant"

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<span class="BOLD">Plant Domain</span>
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Plant Domain
  
Clerics who take the Plant domain are able to repel and destroy vermin and have spells that call upon the power of nature to protect and destroy.
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[[Clerics]] who take the Plant domain are able to repel and destroy [[vermin]] and have spells that call upon the power of nature to protect and destroy.
  
* Domain Special Abilities: Turn Vermin - Able to turn Vermin as if they were undead
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* Domain Special [[Abilities]]: Turn Vermin - Able to turn Vermin as if they were [[undead]]
* Bonus Spells
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* [[Bonus Spells]]
** Level 2 Barkskin
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** Level 2 [[Barkskin]]
** Level 7 Creeping Doom
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** Level 7 Creeping [[Doom]]

Latest revision as of 16:01, 11 March 2019

Plant Domain

Clerics who take the Plant domain are able to repel and destroy vermin and have spells that call upon the power of nature to protect and destroy.