Difference between revisions of "Clerical Domains - Plant"
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− | + | Plant Domain | |
− | Clerics who take the Plant domain are able to repel and destroy vermin and have spells that call upon the power of nature to protect and destroy. | + | [[Clerics]] who take the Plant domain are able to repel and destroy [[vermin]] and have spells that call upon the power of nature to protect and destroy. |
− | * Domain Special Abilities: Turn Vermin - Able to turn Vermin as if they were undead | + | * Domain Special [[Abilities]]: Turn Vermin - Able to turn Vermin as if they were [[undead]] |
− | * Bonus Spells | + | * [[Bonus Spells]] |
− | ** Level 2 Barkskin | + | ** Level 2 [[Barkskin]] |
− | ** Level 7 Creeping Doom | + | ** Level 7 Creeping [[Doom]] |