Difference between revisions of "Clerical Domains - Sun"

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<span class="BOLD">Sun Domain</span>
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Sun Domain
  
Clerics who take the Sun domain are better able to turn undead than their brethren, and gain spells that are harmful to undead.
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[[Clerics]] who take the Sun domain are better able to turn [[undead]] than their brethren, and gain spells that are harmful to undead.
  
* Domain Special Abilities: Exceptional Turning - Add 1d6 to all turning checks to determine the maximum HD of undead turned. Also add 1d4 to the number of undead turned.
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* Domain Special [[Abilities]]: Exceptional Turning - Add 1d6 to all turning checks to determine the maximum HD of undead turned. Also add 1d4 to the number of undead turned.
* Bonus Spells
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* [[Bonus Spells]]
** Level 2 Searing Light
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** Level 2 [[Searing Light]]
** Level 7 Sunbeam
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** Level 7 [[Sunbeam]]

Latest revision as of 11:27, 3 July 2019

Sun Domain

Clerics who take the Sun domain are better able to turn undead than their brethren, and gain spells that are harmful to undead.

  • Domain Special Abilities: Exceptional Turning - Add 1d6 to all turning checks to determine the maximum HD of undead turned. Also add 1d4 to the number of undead turned.
  • Bonus Spells