Difference between revisions of "Clerical Domains - Sun"
Jump to navigation
Jump to search
(The LinkTitles extension automatically added links to existing pages (<a rel="nofollow" class="external free" href="https://github.com/bovender/LinkTitles">https://github.com/bovender/LinkTitles</a>).) |
m |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
− | + | Sun Domain | |
[[Clerics]] who take the Sun domain are better able to turn [[undead]] than their brethren, and gain spells that are harmful to undead. | [[Clerics]] who take the Sun domain are better able to turn [[undead]] than their brethren, and gain spells that are harmful to undead. | ||
Line 5: | Line 5: | ||
* Domain Special [[Abilities]]: Exceptional Turning - Add 1d6 to all turning checks to determine the maximum HD of undead turned. Also add 1d4 to the number of undead turned. | * Domain Special [[Abilities]]: Exceptional Turning - Add 1d6 to all turning checks to determine the maximum HD of undead turned. Also add 1d4 to the number of undead turned. | ||
* [[Bonus Spells]] | * [[Bonus Spells]] | ||
− | ** Level 2 | + | ** Level 2 [[Searing Light]] |
** Level 7 [[Sunbeam]] | ** Level 7 [[Sunbeam]] |
Latest revision as of 11:27, 3 July 2019
Sun Domain
Clerics who take the Sun domain are better able to turn undead than their brethren, and gain spells that are harmful to undead.
- Domain Special Abilities: Exceptional Turning - Add 1d6 to all turning checks to determine the maximum HD of undead turned. Also add 1d4 to the number of undead turned.
- Bonus Spells
- Level 2 Searing Light
- Level 7 Sunbeam