Difference between revisions of "Clerical Domains - Trickery"
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− | + | [[Clerics]] who take the Trickery domain gain bonuses to [[Rogue]]-like skills and gain access to various [[invisibility]] spells. | |
− | Clerics who take the Trickery domain gain bonuses to Rogue-like skills and gain access to various invisibility spells. | ||
− | * Domain Special Abilities: Divine Trickery - Bonus to skill checks equal to 1 per 2 levels for the following skills. This effect lasts for 5 turns + the cleric's Charisma modifier. | + | * Domain Special [[Abilities]]: Divine Trickery - Bonus to skill checks equal to 1 per 2 levels for the following skills. This effect lasts for 5 turns + the [[cleric]]'s [[Charisma]] modifier. |
** Hide | ** Hide | ||
** Persuade | ** Persuade | ||
Line 10: | Line 9: | ||
** Open Lock | ** Open Lock | ||
** Pick Pocket | ** Pick Pocket | ||
− | * Bonus Spells | + | * [[Bonus Spells]] |
** Level 2 Invisibility | ** Level 2 Invisibility | ||
− | ** Level 3 Invisibility Sphere | + | ** Level 3 [[Invisibility Sphere]] |
− | ** Level 5 Improved Invisibility | + | ** Level 5 [[Improved Invisibility]] |
Latest revision as of 17:25, 11 March 2019
Clerics who take the Trickery domain gain bonuses to Rogue-like skills and gain access to various invisibility spells.
- Domain Special Abilities: Divine Trickery - Bonus to skill checks equal to 1 per 2 levels for the following skills. This effect lasts for 5 turns + the cleric's Charisma modifier.
- Hide
- Persuade
- Search
- Disable Trap
- Move Silently
- Open Lock
- Pick Pocket
- Bonus Spells
- Level 2 Invisibility
- Level 3 Invisibility Sphere
- Level 5 Improved Invisibility