Clerical Domains - Trickery
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Trickery Domain
Clerics who take the Trickery domain gain bonuses to Rogue-like skills and gain access to various invisibility spells.
- Domain Special Abilities: Divine Trickery - Bonus to skill checks equal to 1 per 2 levels for the following skills. This effect lasts for 5 turns + the cleric's Charisma modifier.
- Hide
- Persuade
- Search
- Disable Trap
- Move Silently
- Open Lock
- Pick Pocket
- Bonus Spells
- Level 2 Invisibility
- Level 3 Invisibility Sphere
- Level 5 Improved Invisibility