Difference between revisions of "Damage Resistance"

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Damage [[Resistance]] refers to any ability that allows a creature to ignore damage from a specific [[Damage Type]].
 
Damage [[Resistance]] refers to any ability that allows a creature to ignore damage from a specific [[Damage Type]].
 
 
 
  
 
* Damage resistance is represented by a numerical value followed by a slash, a dash, and the damage type or category being resisted. For example, 10/- vs. Fire or 30/- vs. [[Elemental]].
 
* Damage resistance is represented by a numerical value followed by a slash, a dash, and the damage type or category being resisted. For example, 10/- vs. Fire or 30/- vs. [[Elemental]].
* The numerical value represents the amount of damage ignored, or resisted, by the ability. For example, a [[Tiefling]] has damage resistances of 5/- vs. [[Cold]], 5/- vs. Fire, and 5/- vs. Electricity. If a [[Sorcerer]] casts a [[Fireball]] on the [[Tiefling]], the Tiefling will ignore the first five points of damage from the burning magic.
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* The numerical value represents the amount of damage ignored, or resisted, by the ability. For example, a [[Tiefling]] has damage resistances of 5/- vs. Cold, 5/- vs. Fire, and 5/- vs. Electricity. If a [[Sorcerer]] casts a [[Fireball]] on the [[Tiefling]], the Tiefling will ignore the first five points of damage from the burning magic.
 
* Damage resistance versus the same type or category of damage never stacks with itself. For example, if you have an item that gives you 10/- vs. Cold, and you cast the spell [[Protection from Elements]], which gives you 30/- vs. Elemental, then you don't have 40/- vs. Cold. You have 30/- vs. Elemental (which includes Cold) until the spell's ability to absorb damage is used up.
 
* Damage resistance versus the same type or category of damage never stacks with itself. For example, if you have an item that gives you 10/- vs. Cold, and you cast the spell [[Protection from Elements]], which gives you 30/- vs. Elemental, then you don't have 40/- vs. Cold. You have 30/- vs. Elemental (which includes Cold) until the spell's ability to absorb damage is used up.
 
* [[Damage Reduction]] is a special form of damage resistance.
 
* [[Damage Reduction]] is a special form of damage resistance.

Latest revision as of 17:39, 11 March 2019

Damage Resistance refers to any ability that allows a creature to ignore damage from a specific Damage Type.

  • Damage resistance is represented by a numerical value followed by a slash, a dash, and the damage type or category being resisted. For example, 10/- vs. Fire or 30/- vs. Elemental.
  • The numerical value represents the amount of damage ignored, or resisted, by the ability. For example, a Tiefling has damage resistances of 5/- vs. Cold, 5/- vs. Fire, and 5/- vs. Electricity. If a Sorcerer casts a Fireball on the Tiefling, the Tiefling will ignore the first five points of damage from the burning magic.
  • Damage resistance versus the same type or category of damage never stacks with itself. For example, if you have an item that gives you 10/- vs. Cold, and you cast the spell Protection from Elements, which gives you 30/- vs. Elemental, then you don't have 40/- vs. Cold. You have 30/- vs. Elemental (which includes Cold) until the spell's ability to absorb damage is used up.
  • Damage Reduction is a special form of damage resistance.