Difference between revisions of "Deity/Character Interactions"

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Clarifications:
 
Clarifications:
  
* Of course at times, what characters believe themselves may have little to do with reality. A character may believe that in a drunken haze Vorax visited them and gave them a holy mission. However, the player, not the character, must keep in mind, that unless this is approved by a GM it was only a drunken haze and it did not really happen.
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* Of course at times, what characters believe themselves may have little to do with reality. A character may believe that in a drunken haze [[Vorax]] visited them and gave them a holy mission. However, the player, not the character, must keep in mind, that unless this is approved by a GM it was only a drunken haze and it did not really happen.
* A character praying to a deity or interpreting things as signs from a deity could be considered contact with a deity, and a character may strongly believe that their every prayer is heard and that every odd occurance is a sign. Again, keep in mind that only a GM has the authority to say whether a prayer was heard, and if there was any reaction, and whether any of these occurances are truly signs from a deity.
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* A character praying to a deity or interpreting things as signs from a deity could be considered contact with a deity, and a character may strongly believe that their every [[prayer]] is heard and that every odd occurance is a sign. Again, keep in mind that only a GM has the authority to say whether a prayer was heard, and if there was any reaction, and whether any of these occurances are truly signs from a deity.
  
Keep in mind that a character's perceptions and convictions do not have to be true by any means. Therefore, keep a seperation in your mind as a player between what is true and what your character believes. Try to avoid becoming entangled in ooc arguments about what is really true as that can be irrelevant to what a character believes. A good way to head off such issues if they come up is to send a tell reminding the other involved players that what you are saying is your character's beliefs. Something like, &quot;//my character also thinks he's the queen of england&quot; often gets the point across.
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Keep in mind that a character's perceptions and convictions do not have to be true by any means. Therefore, keep a seperation in your mind as a player between what is true and what your character believes. Try to avoid becoming [[entangled]] in ooc arguments about what is really true as that can be irrelevant to what a character believes. A good way to head off such issues if they come up is to send a tell reminding the other involved players that what you are saying is your character's beliefs. Something like, &quot;//my character also thinks he's the queen of england&quot; often gets the point across.

Revision as of 21:49, 9 March 2019

Characters may not have direct contact with a Deity anywhere in their history, nor can a player decide at some point that their character had direct contact with a Deity. The only way a character may have contact with a deity is through a GM playing the personification or avatar of a deity.

Clarifications:

  • Of course at times, what characters believe themselves may have little to do with reality. A character may believe that in a drunken haze Vorax visited them and gave them a holy mission. However, the player, not the character, must keep in mind, that unless this is approved by a GM it was only a drunken haze and it did not really happen.
  • A character praying to a deity or interpreting things as signs from a deity could be considered contact with a deity, and a character may strongly believe that their every prayer is heard and that every odd occurance is a sign. Again, keep in mind that only a GM has the authority to say whether a prayer was heard, and if there was any reaction, and whether any of these occurances are truly signs from a deity.

Keep in mind that a character's perceptions and convictions do not have to be true by any means. Therefore, keep a seperation in your mind as a player between what is true and what your character believes. Try to avoid becoming entangled in ooc arguments about what is really true as that can be irrelevant to what a character believes. A good way to head off such issues if they come up is to send a tell reminding the other involved players that what you are saying is your character's beliefs. Something like, "//my character also thinks he's the queen of england" often gets the point across.