Difference between revisions of "Deity/Character Interactions"
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− | * Of course at times, what characters believe themselves may have little to do with reality. A character may believe that in a drunken haze Vorax visited them and gave them a holy mission. However, the player, not the character, must keep in mind, that unless this is approved by a GM it was only a drunken haze and it did not really happen. | + | * Of course at times, what characters believe themselves may have little to do with reality. A character may believe that in a drunken haze [[Vorax]] visited them and gave them a holy mission. However, the player, not the character, must keep in mind, that unless this is approved by a GM it was only a drunken haze and it did not really happen. |
− | * A character praying to a deity or interpreting things as signs from a deity could be considered contact with a deity, and a character may strongly believe that their every prayer is heard and that every odd occurance is a sign. Again, keep in mind that only a GM has the authority to say whether a prayer was heard, and if there was any reaction, and whether any of these occurances are truly signs from a deity. | + | * A character praying to a deity or interpreting things as signs from a deity could be considered contact with a deity, and a character may strongly believe that their every [[prayer]] is heard and that every odd occurance is a sign. Again, keep in mind that only a GM has the authority to say whether a prayer was heard, and if there was any reaction, and whether any of these occurances are truly signs from a deity. |
− | Keep in mind that a character's perceptions and convictions do not have to be true by any means. Therefore, keep a seperation in your mind as a player between what is true and what your character believes. Try to avoid becoming entangled in ooc arguments about what is really true as that can be irrelevant to what a character believes. A good way to head off such issues if they come up is to send a tell reminding the other involved players that what you are saying is your character's beliefs. Something like, "//my character also thinks he's the queen of england" often gets the point across. | + | Keep in mind that a character's perceptions and convictions do not have to be true by any means. Therefore, keep a seperation in your mind as a player between what is true and what your character believes. Try to avoid becoming [[entangled]] in ooc arguments about what is really true as that can be irrelevant to what a character believes. A good way to head off such issues if they come up is to send a tell reminding the other involved players that what you are saying is your character's beliefs. Something like, "//my character also thinks he's the queen of england" often gets the point across. |
Revision as of 21:49, 9 March 2019
Characters may not have direct contact with a Deity anywhere in their history, nor can a player decide at some point that their character had direct contact with a Deity. The only way a character may have contact with a deity is through a GM playing the personification or avatar of a deity.
Clarifications:
- Of course at times, what characters believe themselves may have little to do with reality. A character may believe that in a drunken haze Vorax visited them and gave them a holy mission. However, the player, not the character, must keep in mind, that unless this is approved by a GM it was only a drunken haze and it did not really happen.
- A character praying to a deity or interpreting things as signs from a deity could be considered contact with a deity, and a character may strongly believe that their every prayer is heard and that every odd occurance is a sign. Again, keep in mind that only a GM has the authority to say whether a prayer was heard, and if there was any reaction, and whether any of these occurances are truly signs from a deity.
Keep in mind that a character's perceptions and convictions do not have to be true by any means. Therefore, keep a seperation in your mind as a player between what is true and what your character believes. Try to avoid becoming entangled in ooc arguments about what is really true as that can be irrelevant to what a character believes. A good way to head off such issues if they come up is to send a tell reminding the other involved players that what you are saying is your character's beliefs. Something like, "//my character also thinks he's the queen of england" often gets the point across.