Difference between revisions of "Druid Tree Walking"

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<span class="DROPCAP">&quot;T</span><span class="ITALIC">o become one with the land, to know the flora like you are a plant as well, to feel the connection between all living things that touch the earth- only those with such understanding can learn to travel between the threads of life that reach from one great tree to the next.&quot;</span>
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<span class="DROPCAP">&quot;T</span>o become one with the land, to know the flora like you are a plant as well, to feel the connection between all living things that touch the earth- only those with such understanding can learn to travel between the threads of life that reach from one great tree to the next.&quot;
  
 
<span class="BOLD">Notes:</span>
 
<span class="BOLD">Notes:</span>
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* Activating the branch allows a PC to do two things:
 
* Activating the branch allows a PC to do two things:
 
** Choose a destination.
 
** Choose a destination.
*** The options for destination choices include all <span class="ITALIC">outdoor</span> areas. [[Druids]] cannot teleport into a cave.
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*** The options for destination choices include all outdoor areas. [[Druids]] cannot teleport into a cave.
 
** Teleport to the chosen destination.
 
** Teleport to the chosen destination.
*** <span class="NOMARKUP">A</span> druid must be standing in an <span class="ITALIC">outdoor</span> area for the teleportation to work. Druids cannot teleport out of a cave.
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*** <span class="NOMARKUP">A</span> druid must be standing in an outdoor area for the teleportation to work. Druids cannot teleport out of a cave.
 
* <span class="UNDERSCORE">Warnings</span>:
 
* <span class="UNDERSCORE">Warnings</span>:
 
** Do not use the branch to teleport out of combat. The druid tree walking branch is for role-play purposes and travel; it's not intended to be a way to avoid [[death]] in combat.
 
** Do not use the branch to teleport out of combat. The druid tree walking branch is for role-play purposes and travel; it's not intended to be a way to avoid [[death]] in combat.
 
** Do not use the branch to teleport from [[lore/cnr|CNR]] areas to crafting stations and vice-versa. Again, the system is for RP, not to climb up the CNR ladders.
 
** Do not use the branch to teleport from [[lore/cnr|CNR]] areas to crafting stations and vice-versa. Again, the system is for RP, not to climb up the CNR ladders.

Revision as of 15:09, 11 March 2019

"To become one with the land, to know the flora like you are a plant as well, to feel the connection between all living things that touch the earth- only those with such understanding can learn to travel between the threads of life that reach from one great tree to the next."

Notes:

  • Upon logging in for the first time after reaching the 16th druid level, a character will find in his/her inventory a druid's tree walking branch.
  • Activating the branch allows a PC to do two things:
    • Choose a destination.
      • The options for destination choices include all outdoor areas. Druids cannot teleport into a cave.
    • Teleport to the chosen destination.
      • A druid must be standing in an outdoor area for the teleportation to work. Druids cannot teleport out of a cave.
  • Warnings:
    • Do not use the branch to teleport out of combat. The druid tree walking branch is for role-play purposes and travel; it's not intended to be a way to avoid death in combat.
    • Do not use the branch to teleport from CNR areas to crafting stations and vice-versa. Again, the system is for RP, not to climb up the CNR ladders.