Difference between revisions of "Druid Tree Walking"
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− | <span class="DROPCAP">"T</span | + | <span class="DROPCAP">"T</span>o become one with the land, to know the flora like you are a plant as well, to feel the connection between all living things that touch the earth- only those with such understanding can learn to travel between the threads of life that reach from one great tree to the next." |
<span class="BOLD">Notes:</span> | <span class="BOLD">Notes:</span> | ||
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* Activating the branch allows a PC to do two things: | * Activating the branch allows a PC to do two things: | ||
** Choose a destination. | ** Choose a destination. | ||
− | *** The options for destination choices include all | + | *** The options for destination choices include all outdoor areas. [[Druids]] cannot teleport into a cave. |
** Teleport to the chosen destination. | ** Teleport to the chosen destination. | ||
− | *** <span class="NOMARKUP">A</span> druid must be standing in an | + | *** <span class="NOMARKUP">A</span> druid must be standing in an outdoor area for the teleportation to work. Druids cannot teleport out of a cave. |
* <span class="UNDERSCORE">Warnings</span>: | * <span class="UNDERSCORE">Warnings</span>: | ||
** Do not use the branch to teleport out of combat. The druid tree walking branch is for role-play purposes and travel; it's not intended to be a way to avoid [[death]] in combat. | ** Do not use the branch to teleport out of combat. The druid tree walking branch is for role-play purposes and travel; it's not intended to be a way to avoid [[death]] in combat. | ||
** Do not use the branch to teleport from [[lore/cnr|CNR]] areas to crafting stations and vice-versa. Again, the system is for RP, not to climb up the CNR ladders. | ** Do not use the branch to teleport from [[lore/cnr|CNR]] areas to crafting stations and vice-versa. Again, the system is for RP, not to climb up the CNR ladders. |
Revision as of 15:09, 11 March 2019
"To become one with the land, to know the flora like you are a plant as well, to feel the connection between all living things that touch the earth- only those with such understanding can learn to travel between the threads of life that reach from one great tree to the next."
Notes:
- Upon logging in for the first time after reaching the 16th druid level, a character will find in his/her inventory a druid's tree walking branch.
- Activating the branch allows a PC to do two things:
- Choose a destination.
- The options for destination choices include all outdoor areas. Druids cannot teleport into a cave.
- Teleport to the chosen destination.
- A druid must be standing in an outdoor area for the teleportation to work. Druids cannot teleport out of a cave.
- Choose a destination.
- Warnings:
- Do not use the branch to teleport out of combat. The druid tree walking branch is for role-play purposes and travel; it's not intended to be a way to avoid death in combat.
- Do not use the branch to teleport from CNR areas to crafting stations and vice-versa. Again, the system is for RP, not to climb up the CNR ladders.