Difference between revisions of "Language Ears"

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Layonara boasts a number of racial and special [[languages]] that can be learned and spoken by player characters. (For information on how to submit for a language and the rules associated with acquiring language ears, please see [[lore/character-submission|Character Submissions]].) When a character is fluent in a language other than Common, they are granted an ear for that language. Once possessing the ear in their inventory, player characters will then be able to understand anything spoken in that language. They may also activate the ear to speak in that language.
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Layonara boasts a number of racial and special [[languages]] that can be learned and spoken by player characters. (For information on how to submit for a language and the rules associated with acquiring language ears, please see [[Character Submissions]].) When a character is fluent in a language other than Common, they are granted an ear for that language. Once possessing the ear in their inventory, player characters will then be able to understand anything spoken in that language. They may also activate the ear to speak in that language.
  
<br />
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* Language Ears
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** [[Elven]]
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** [[Halfling]]
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** [[Dwarven]]
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** [[Dark Elf]]
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** [[Gnomish]]
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** [[Thieves' Cant]]
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** [[Wemic]]
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** [[Animal]]
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** [[Brownie]]
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** [[Underwater]]
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** [[Sign Language]]
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** [[Orc]]
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** [[Goblin]]
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** [[Abyssal]]
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** [[Celestial]]
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** [[Infernal]]
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** [[Draconic]]
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** [[Florane]] ([[T'oleflor]])
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** [[Shadow]]
  
 
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To use an ear, one must either activate it or use the setlang command. This command is intended to improve the immersion of characters speaking multiple languages as it does not require activating an inventory item, which will break certain actions like sitting. The command functions like any other voice command, and can be used in a self tell to set a language by typing::
* <span class="BOLD">Language Ears</span>
 
** [[lore/elf|Elven]]
 
** [[lore/halfling|Halfling]]
 
** [[lore/dwarf|Dwarven]]
 
** [[lore/dark-elf|Dark Elf]]
 
** [[lore/gnome|Gnomish]]
 
** [[lore/rogue|Thieves' Cant]]
 
** [[lore/wemic#Languages|Wemic]]
 
** [[lore/ear-animal-language|Animal]]
 
** [[lore/brownie#Languages|Brownie]]
 
** [[lore/sea-elf#Languages|Underwater]]
 
** [[lore/sign-language|Sign Language]]
 
** [[lore/orc#Languages|Orc]]
 
** [[lore/goblin#Languages|Goblin]]
 
** [[lore/tiefling#Languages|Abyssal]]
 
** [[lore/aasimar#Languages|Celestial]]
 
** [[lore/tiefling#Languages|Infernal]]
 
** [[lore/dragon|Draconic]]
 
** [[lore/toleflor|Florane]] ([[lore/toleflor|T'oleflor]])
 
** [[lore/lumbral|Shadow]]
 
 
 
<br />
 
To use an ear, one must either activate it or use the <span class="BOLD">setlang</span> command. This command is intended to improve the immersion of characters speaking multiple languages as it does not require activating an inventory item, which will break certain actions like sitting. The command functions like any other voice command, and can be used in a self tell to set a language by typing::
 
  
 
<span style="color: orange; ">=c setlang </span><span class="ITALIC" style="color: orange; ">language_name</span>
 
<span style="color: orange; ">=c setlang </span><span class="ITALIC" style="color: orange; ">language_name</span>
  
* <span class="BOLD">where <span class="BOLD"><span style="color:orange;">language_name</span></span> is one of the following:</span>
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* where <span class="BOLD"><span style="color:orange;">language_name</span> is one of the following:</span>
 
** <span style="color:orange;">Elven</span>, <span style="color:orange;">Elvish</span>, <span style="color:orange;">Elf</span>
 
** <span style="color:orange;">Elven</span>, <span style="color:orange;">Elvish</span>, <span style="color:orange;">Elf</span>
 
** <span style="color:orange;">Gnomish</span>, <span style="color:orange;">[[Gnome]]</span>
 
** <span style="color:orange;">Gnomish</span>, <span style="color:orange;">[[Gnome]]</span>
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<br />
 
<br />
One good way to remember it is to use the word that's actually on the language ear's name. For instance, if one possesses the Ear for Elven Language, one can use &quot;Elven&quot; as the language_name parameter. Some languages have multiple names for convenience. Please also note that case does not matter. <span class="BOLD"><span style="color:orange;">Elvish</span></span> is equivalent to <span class="BOLD"><span style="color:orange;">elvish</span></span> or <span class="BOLD"><span style="color:orange;">ELVISH</span></span>.<br />
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One good way to remember it is to use the word that's actually on the language ear's name. For instance, if one possesses the Ear for Elven Language, one can use &quot;Elven&quot; as the language_name parameter. Some languages have multiple names for convenience. Please also note that case does not matter. <span style="color:orange;">Elvish</span> is equivalent to <span style="color:orange;">elvish</span> or <span style="color:orange;">ELVISH</span>.<br />
 
To speak in a language once it has been activated, players may use one of two commands. For example, both...
 
To speak in a language once it has been activated, players may use one of two commands. For example, both...
  
<span class="BOLD"><span style="color:orange;">=c <span class="NOMARKUP">setlang</span> Elven<br />
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<span style="color:orange;">=c <span class="NOMARKUP">setlang Elven<br />
 
=l Hello!</span></span>
 
=l Hello!</span></span>
  
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<span style="color: rgb(255, 165, 0); ">=c </span><span class="NOMARKUP" style="color: rgb(255, 165, 0); ">setlang</span><span style="color: rgb(255, 165, 0); "> Elven</span><br />
 
<span style="color: rgb(255, 165, 0); ">=c </span><span class="NOMARKUP" style="color: rgb(255, 165, 0); ">setlang</span><span style="color: rgb(255, 165, 0); "> Elven</span><br />
<span style="color:orange;"><span class="BOLD">/dm [Hello!]</span></span>
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<span style="color:orange;">/dm [Hello!]</span>
  
 
... will activate the Ear for Elven Language and speak the word &quot;Iracce!&quot; while...
 
... will activate the Ear for Elven Language and speak the word &quot;Iracce!&quot; while...
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... will activate the Elvish language ear and speak the phrase &quot;Anirama layma ilma il cean eo anmaala irama...&quot;, then activate the Halfling language ear and speak the phrase &quot;Wyhkid dni dhiim! Znihi'm dni bui?&quot;
 
... will activate the Elvish language ear and speak the phrase &quot;Anirama layma ilma il cean eo anmaala irama...&quot;, then activate the Halfling language ear and speak the phrase &quot;Wyhkid dni dhiim! Znihi'm dni bui?&quot;
  
It is also possible to intersperse [[lore/emotes|Emotes]], words in Common, and proper nouns into text in a non-Common language. In each case, the word or [[emote]] must be bracketed by asterisks. For example,
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It is also possible to intersperse [[Emotes]], words in Common, and proper nouns into text in a non-Common language. In each case, the word or [[emote]] must be bracketed by asterisks. For example,
  
<span class="BOLD"><span style="color:orange;">=l Hello <span class="NOMARKUP">*[[Moraken]]*! *waves*</span></span></span>
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<span style="color:orange;">=l Hello <span class="NOMARKUP">*[[Moraken]]*! *waves*</span></span>
  
 
... will result in your character speaking &quot;Iracce <span class="NOMARKUP">*Moraken*! *waves*</span>&quot;, including the action of waving.
 
... will result in your character speaking &quot;Iracce <span class="NOMARKUP">*Moraken*! *waves*</span>&quot;, including the action of waving.
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[[Category:Layonara On NWN]][[Category:Game Systems]][[Category:Roleplay And Realism]][[Category:Character Systems]]

Latest revision as of 21:19, 1 June 2019

Layonara boasts a number of racial and special languages that can be learned and spoken by player characters. (For information on how to submit for a language and the rules associated with acquiring language ears, please see Character Submissions.) When a character is fluent in a language other than Common, they are granted an ear for that language. Once possessing the ear in their inventory, player characters will then be able to understand anything spoken in that language. They may also activate the ear to speak in that language.

To use an ear, one must either activate it or use the setlang command. This command is intended to improve the immersion of characters speaking multiple languages as it does not require activating an inventory item, which will break certain actions like sitting. The command functions like any other voice command, and can be used in a self tell to set a language by typing::

=c setlang language_name


One good way to remember it is to use the word that's actually on the language ear's name. For instance, if one possesses the Ear for Elven Language, one can use "Elven" as the language_name parameter. Some languages have multiple names for convenience. Please also note that case does not matter. Elvish is equivalent to elvish or ELVISH.
To speak in a language once it has been activated, players may use one of two commands. For example, both...

=c setlang Elven
=l Hello!

... and...

=c setlang Elven
/dm [Hello!]

... will activate the Ear for Elven Language and speak the word "Iracce!" while...

=c setlang elvish
=l There sure are a lot of trees here...
=c setlang halfling
=l Forget the trees! Where's the pie?

... will activate the Elvish language ear and speak the phrase "Anirama layma ilma il cean eo anmaala irama...", then activate the Halfling language ear and speak the phrase "Wyhkid dni dhiim! Znihi'm dni bui?"

It is also possible to intersperse Emotes, words in Common, and proper nouns into text in a non-Common language. In each case, the word or emote must be bracketed by asterisks. For example,

=l Hello *Moraken*! *waves*

... will result in your character speaking "Iracce *Moraken*! *waves*", including the action of waving.