Difference between revisions of "Red Dragon Disciple"

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<span class="DROPCAP">I</span>t is rumored that the magical powers of Sorcerers and Bards are somehow connected to the presence of dragon blood in their family tree. Red Dragon Disciples are sorcerers, and sometimes bards, who use their magical power as a catalyst to ignite their red dragon blood, realizing its fullest potential. They prefer a life of exploration to a cloistered existence. Already adept at magic, many pursue adventure, especially if it furthers their goal of finding out more about their draconic heritage. They often feel drawn to areas known to harbor dragons. Only sorcerers or bards can become a Dragon Disciple; either class is equally suited.
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<span class="DROPCAP">I</span>t is rumored that the magical powers of [[Sorcerers]] and Bards are somehow connected to the presence of [[dragon]] blood in their family tree. Red Dragon Disciples are sorcerers, and sometimes bards, who use their magical power as a catalyst to ignite their red dragon blood, realizing its fullest potential. They prefer a life of exploration to a cloistered existence. Already adept at magic, many pursue adventure, especially if it furthers their goal of finding out more about their draconic heritage. They often feel drawn to areas known to harbor dragons. Only sorcerers or bards can become a Dragon Disciple; either class is equally suited.
  
 
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* Hit Die: d6
 
* Hit Die: d6
 
* Proficiencies: None
 
* Proficiencies: None
* Skill Points: 2 + Intelligence Modifier
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* Skill Points: 2 + [[Intelligence]] Modifier
 
* Skills:
 
* Skills:
 
** Concentration
 
** Concentration
** Craft Armor
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** [[Craft Armor]]
** Craft Weapon
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** [[Craft Weapon]]
 
** Discipline
 
** Discipline
 
** Gather Information
 
** Gather Information
** Heal (Skill)
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** [[Heal]] (Skill)
 
** Listen
 
** Listen
 
** Lore
 
** Lore
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** Spellcraft
 
** Spellcraft
 
** Spot
 
** Spot
* High Saving Throw(s): Fortitude, Will
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* High Saving Throw(s): [[Fortitude]], Will
 
* BAB: Second
 
* BAB: Second
  
 
Requirements
 
Requirements
  
* Class: Bard or Sorcerer
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* Class: [[Bard]] or [[Sorcerer]]
 
* Skills: Lore 8
 
* Skills: Lore 8
  
Abilities
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[[Abilities]]
  
 
* Level 1
 
* Level 1
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*** Immunity to Fire
 
*** Immunity to Fire
 
*** Immunity to Paralysis
 
*** Immunity to Paralysis
*** Immunity to Sleep
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*** Immunity to [[Sleep]]
  
 
 
 
 
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* Hit Die: d12
 
* Hit Die: d12
 
* Skill Points: 2 + Intelligence Modifier
 
* Skill Points: 2 + Intelligence Modifier
* Bonus Feats: 14, 18, 22, 26, 30
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* Bonus [[Feats]]: 14, 18, 22, 26, 30
 
* Epic Bonus Feats:
 
* Epic Bonus Feats:
 
** Armor Skin
 
** Armor Skin
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** Automatic Silent Spell I - III
 
** Automatic Silent Spell I - III
 
** Automatic Still Spell I - III
 
** Automatic Still Spell I - III
** Damage Reduction
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** [[Damage Reduction]]
 
** Epic Reputation
 
** Epic Reputation
 
** Epic Spell Focus
 
** Epic Spell Focus

Revision as of 00:35, 10 March 2019

It is rumored that the magical powers of Sorcerers and Bards are somehow connected to the presence of dragon blood in their family tree. Red Dragon Disciples are sorcerers, and sometimes bards, who use their magical power as a catalyst to ignite their red dragon blood, realizing its fullest potential. They prefer a life of exploration to a cloistered existence. Already adept at magic, many pursue adventure, especially if it furthers their goal of finding out more about their draconic heritage. They often feel drawn to areas known to harbor dragons. Only sorcerers or bards can become a Dragon Disciple; either class is equally suited.



  • Hit Die: d6
  • Proficiencies: None
  • Skill Points: 2 + Intelligence Modifier
  • Skills:
  • High Saving Throw(s): Fortitude, Will
  • BAB: Second

Requirements

Abilities

  • Level 1
    • Draconic Armor
    • Hit Die Increase (d6)
  • Level 2
    • Dragon Abilities
  • Level 3
    • Dragon Breath (Feat)
  • Level 4
    • Hit Die Increase (d8)
  • Level 6
    • Hit Die Increase (d10)
  • Level 9
    • Wings
  • Level 10
    • Half-Dragon:
      • Darkvision
      • Immunity to Fire
      • Immunity to Paralysis
      • Immunity to Sleep

 

 

Epic Dragon Disciple
Embracing his draconic heritage is but one stop on the disciple's life journey. His quest to understand, command and harness his draconic energies has taken him into the realm of the epic.

  • Hit Die: d12
  • Skill Points: 2 + Intelligence Modifier
  • Bonus Feats: 14, 18, 22, 26, 30
  • Epic Bonus Feats:
    • Armor Skin
    • Automatic Quicken Spell I - III
    • Automatic Silent Spell I - III
    • Automatic Still Spell I - III
    • Damage Reduction
    • Epic Reputation
    • Epic Spell Focus
    • Epic Prowess
    • Epic Spell Penetration
    • Epic Toughness
    • Improved Combat Casting