It is rumored that the magical powers of Sorcerers and Bards are somehow connected to the presence of dragon blood in their family tree. Red Dragon Disciples are sorcerers, and sometimes bards, who use their magical power as a catalyst to ignite their red dragon blood, realizing its fullest potential. They prefer a life of exploration to a cloistered existence. Already adept at magic, many pursue adventure, especially if it furthers their goal of finding out more about their draconic heritage. They often feel drawn to areas known to harbor dragons. Only sorcerers or bards can become a Dragon Disciple; either class is equally suited.



  • Hit Die: d6
  • Proficiencies: None
  • Skill Points: 2 + Intelligence Modifier
  • Skills:
  • High Saving Throw(s): Fortitude, Will
  • BAB: Second

Requirements

Abilities

  • Level 1
    • Draconic Armor
    • Hit Die Increase (d6)
  • Level 2
    • Dragon Abilities
  • Level 3
    • Dragon Breath (Feat)
  • Level 4
    • Hit Die Increase (d8)
  • Level 6
    • Hit Die Increase (d10)
  • Level 9
    • Wings
  • Level 10
    • Half-Dragon:
      • Darkvision
      • Immunity to Fire
      • Immunity to Paralysis
      • Immunity to Sleep

 

 

Epic Dragon Disciple
Embracing his draconic heritage is but one stop on the disciple's life journey. His quest to understand, command and harness his draconic energies has taken him into the realm of the epic.

  • Hit Die: d12
  • Skill Points: 2 + Intelligence Modifier
  • Bonus Feats: 14, 18, 22, 26, 30
  • Epic Bonus Feats:
    • Armor Skin
    • Automatic Quicken Spell I - III
    • Automatic Silent Spell I - III
    • Automatic Still Spell I - III
    • Damage Reduction
    • Epic Reputation
    • Epic Spell Focus
    • Epic Prowess
    • Epic Spell Penetration
    • Epic Toughness
    • Improved Combat Casting
Field Layonara Stock NWN:EE
Name Red Dragon Disciple Red Dragon Disciple
Plural Red Dragon Disciples Red Dragon Disciples
Player Class No Yes
Spell Caster No No
Hit Die d6 d8
Skill Points / Level 2 2
Primary Ability STR STR
Recommended Ability Array STR 14, DEX 8, CON 14, WIS 16, INT 10, CHA 14 STR 14, DEX 8, CON 14, WIS 16, INT 10, CHA 14
Alignment Restriction None None
Max Level 40 40
Multiclass XP Penalty No No
Arcane Spell Level Modifier 0 0
Divine Spell Level Modifier 0 0
Epic Class Yes Yes
Attack Bonus Table CLS_ATK_2 CLS_ATK_2
Saving Throw Table CLS_SAVTHR_CLER CLS_SAVTHR_CLER
Feats Table CLS_FEAT_DRADIS CLS_FEAT_DRADIS
Bonus Feats Table CLS_BFEAT_DRADIS CLS_BFEAT_DRADIS
Skills Table CLS_SKILL_DRADIS CLS_SKILL_DRADIS
Prerequisite Table CLS_PRES_DRADIS CLS_PRES_DRADIS
Script Constant CLASS_TYPE_DRAGON_DISCIPLE CLASS_TYPE_DRAGON_DISCIPLE
Icon IR_DRAGOND IR_DRAGOND IR_DRAGOND IR_DRAGOND
Description (PRESTIGE CLASS)
It is rumored that the magical powers of sorcerers and bards is somehow connected to the presence of dragon blood in their family tree. Red Dragon Disciples are sorcerers, and sometimes bards, who use their magical power as a catalyst to ignite their red dragon blood, realizing its fullest potential. They prefer a life of exploration to a cloistered existence. Already adept at magic, many pursue adventure, especially if it furthers their goal of finding out more about their draconic heritage. They often feel drawn to areas known to harbor dragons.

- Hit Die: Special (see below)
- Proficiencies: A red dragon disciple does not gain any additional weapon or armor proficiencies.
- Skill Points: 2+ Int Modifier.

REQUIREMENTS:

Class: Sorcerer or Bard
Skills: 8 Ranks in Lore

ABILITIES:

Level
1: Draconic Armor - The character's skin develops nearly invisible scales that increase his/her natural armor class by +1.
Hit Dice Increase (d6) - The character rolls d6 for hit points. This change is not retroactive.
2: Draconic Ability Scores - Strength +2.
3: Breath Weapon I - The character can breathe a cone of fire, dealing 2d10 points of damage to each opponent caught in the flames.
4: Hit Dice Increase (d8) - The character rolls d8 for hit points. This change is not retroactive.
Draconic Ability Scores - Strength +2.
5: Draconic Armor - The character's skin becomes even harder, raising his/her natural armor class to +2.
6: Hit Dice Increase (d10) - The character rolls d10 for hit points. This change is not retroactive.
7: Breath Weapon II - The character's breath weapon damage potential increases to 4d10 points of damage.
Draconic Ability Scores - Constitution +2.
8: Draconic Armor - The character's natural armor class increases to +3.
9: Wings - The character grows red dragon wings.
Draconic Ability Scores - Intelligence +2.
10: Draconic Armor - +4 Natural Armor.
Darkvision - The character gains a dragon's ability to see in the dark.
Immunity to sleep, paralysis, fire.
Draconic Ability Scores - Strength +4, Charisma +2.
Breath Weapon III - The character does 6d10 points of damage with his breath weapon.
(PRESTIGE CLASS)
It is rumored that the magical powers of sorcerers and bards is somehow connected to the presence of dragon blood in their family tree. Red Dragon Disciples are sorcerers, and sometimes bards, who use their magical power as a catalyst to ignite their red dragon blood, realizing its fullest potential. They prefer a life of exploration to a cloistered existence. Already adept at magic, many pursue adventure, especially if it furthers their goal of finding out more about their draconic heritage. They often feel drawn to areas known to harbor dragons.

- Hit Die: Special (see below)
- Proficiencies: A red dragon disciple does not gain any additional weapon or armor proficiencies.
- Skill Points: 2+ Int Modifier.

REQUIREMENTS:

Class: Sorcerer or Bard
Skills: 8 Ranks in Lore

ABILITIES:

Level
1: Draconic Armor - The character's skin develops nearly invisible scales that increase his/her natural armor class by +1.
Hit Dice Increase (d6) - The character rolls d6 for hit points. This change is not retroactive.
2: Draconic Ability Scores - Strength +2.
3: Breath Weapon I - The character can breathe a cone of fire, dealing 2d10 points of damage to each opponent caught in the flames.
4: Hit Dice Increase (d8) - The character rolls d8 for hit points. This change is not retroactive.
Draconic Ability Scores - Strength +2.
5: Draconic Armor - The character's skin becomes even harder, raising his/her natural armor class to +2.
6: Hit Dice Increase (d10) - The character rolls d10 for hit points. This change is not retroactive.
7: Breath Weapon II - The character's breath weapon damage potential increases to 4d10 points of damage.
Draconic Ability Scores - Constitution +2.
8: Draconic Armor - The character's natural armor class increases to +3.
9: Wings - The character grows red dragon wings.
Draconic Ability Scores - Intelligence +2.
10: Draconic Armor - +4 Natural Armor.
Darkvision - The character gains a dragon's ability to see in the dark.
Immunity to sleep, paralysis, fire.
Draconic Ability Scores - Strength +4, Charisma +2.
Breath Weapon III - The character does 6d10 points of damage with his breath weapon.

Differs from stock NWN:EE in 2 fields. Highlighted rows show changes; added and removed words are marked inline within differing cells.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.