Changelog 4-32

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September 23, 2019


  • Fixed an issue with a the frozen wasteland walkmeshes and their surface material
  • Fixed the Sooth Moor Outskirts name
  • Fixed a couple of broken jump/squeeze/climb spots
  • Fixed training eating up whole stacks of Enchanting Oil
  • Fixed a skybox in the deep
  • Fixed issues with GetFirst|NextObjectInShape not recognizing all creatures all the time


  • Add proper shader for new heads
  • Make PCs logging in not generate such a lag spike

Builder things

  • Added new loadscreens