(See auto-generated stat block below.)


Name Evil Domain Powers
Category Combat
Uses per Day Unlimited / passive
All Classes Can Use No
Gain Multiple Times No
Effects Stack No
Uses Action Queue Yes
Script Constant FEAT_EVIL_DOMAIN_POWER
Icon id_evil id_evil
Description Type of Feat: Domain
Prerequisite: Access to the Evil domain.
Specifics:
Turn Outsiders: Able to turn outsiders as if they were undead.
Bonus Spells: The cleric gains access to the following spells at the specified spell level: Negative Energy Ray (1), Negative Energy Burst (3), Enervation (5).
Use: Automatic.

Identical to stock NWN:EE.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.