(See auto-generated stat block below.)
| Name
|
Knockdown
|
| Category
|
22
|
| Uses per Day
|
Unlimited / passive
|
| All Classes Can Use
|
Yes
|
| Gain Multiple Times
|
No
|
| Effects Stack
|
No
|
| Hostile
|
Yes
|
| Uses Action Queue
|
Yes
|
| Script Constant
|
FEAT_KNOCKDOWN
|
| Icon
|
ife_knockdow
|
| Description
|
Type of Feat: General Prerequisite: None. Required for: Improved Knockdown. Specifics: A character with this feat can attempt to knock his melee opponents to the ground. The character makes an attack roll at -4, and if successful the defender makes an opposed Discipline check against the character's attack roll. If the character wins, the defender is knocked to a prone position. Use: Selected. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon. A character can only make a Knockdown attempt on opponents that are one size category larger than himself, or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller. Monks receives this feat for free at level 6.
|
Identical to stock NWN:EE.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.