(See auto-generated stat block below.)


Name Magic Domain Powers
Uses per Day Unlimited / passive
All Classes Can Use No
Gain Multiple Times No
Effects Stack No
Uses Action Queue Yes
Script Constant FEAT_MAGIC_DOMAIN_POWER
Icon id_magic id_magic
Description Type of Feat: Domain
Prerequisite: Access to the Magic domain.
Specifics:
Bonus Spells: The cleric gains access to the following spells at the specified spell level: Mage Armor (1), Melf's Acid Arrow (2), Negative Energy Burst (3), Stoneskin (4), Ice Storm (5).
Use: Automatic.

Identical to stock NWN:EE.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.