Muling - Guilds

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Guilds should not be fully (or even mostly) equipping people without some sort of valid return, be it CNR collected, crafting for the guild, or whatever the guild needs, so long as it is realistic. Guilds also shouldn't be willing to extend lucrative amounts of credit to "strangers," nor should they push the boundries of what may be acceptable on the muling front.

However, a line per line, coin by coin accounting of items or gold is not needed. Guilds should be responsible and aware--nothing more, nothing less. Guilds do exist for the good of the many. Guilds having a combined resources/items pool is expected, and can be maintained without having to charge members for every item. Guild members should be granted access to the pool as long as each member contributes to the whole in their own way.