NPC and Chests

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This one takes a little imagination and RP to pull off but we can (and will) enhance the system with player input. We need the input to be well thought out and not exploitive in order to be implemented properly.

Characters are able to purchase a quest creation scroll (not a part of the buried treasure chest system) that creates a chest, an NPC, or both. The character can then walk anywhere in the world and use the scroll at any location.

Use of the scroll can create an NPC (male or female) of any race (not subrace) at that location. The NPC has a conversation that allows the owner to name the NPC. It is up to the quest giver to RP the name and why the NPC is in that location. It is up to the PC that is questing to RP the name and why they are seeking that NPC. This systems has the potential to be a very cool system so long as we can do things that can not be exploited, player feedback is appreciated.

Use of the scroll can create a chest at the feet of the PC that uses the deed. At that time the PC is able to choose an item to be in the chest. This not a part of the buried chest system. The chest does not disappear and anybody is able to find the chest, not just the character that is questing for the chest. This is important to understand, anybody can find either the NPC or the chest with this system. Once a character finds the chest they can retrieve the three items as either a reward or to bring them back to the quest giver or follow the instructions of whatever the quest giver handed out.

Note: The NPC and chest are NOT persistent across server restarts. Anything placed in the chest will be lost on a server restart. As such you should not place valuable items in the chest; they will not be replaced if something is lost. Also of note any character on the server could loot the chest or find the NPC, they do not disappear.

This is part of a player driven quest system. But we need your input and help to flesh it out.