Negative Energy Ray

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  • Caster Level(s): Cleric 2, Wizard / Sorcerer 1
  • Innate Level: 1
  • School: Necromancy
  • Descriptor(s): Negative
  • Component(s): Verbal, Somatic, Material
  • Range: Medium
  • Area of Effect / Target: Single
  • Duration: Instant
  • Additional Counter Spells:
  • Save: Will 1/2
  • Spell Resistance: Yes
  • Material Component: Small Mirror

    A ray of negative energy slams into the target creature, doing 1d6 points of damage. After level 1, the spell does an additional 1d6 points of damage for every 2 caster levels, to a maximum of 5d6 at level 9. An additional 1d6 points of damage is gained for every 3 caster levels thereafter. Negative energy spells have a reverse effect on undead, healing instead of harming them.