(See auto-generated stat block below.)



Name Pulse, Death
School Evocation
Innate Level 7
Class Progression Innate 7
Components Verbal, Somatic
Range Touch (2.25m)
Valid Targets Self, Creature, Area / Ground, Items, Placeable
Area of Effect Sphere, 5m radius
Targeting Flags Harms Enemies, Harms Allies, Ignores Self, Origin on Self
Conjuration Time 0.5s
Casting Time 0.5s
Hostile Yes
Uses Concentration No
Spontaneously Cast No
Allowed Metamagic None
Spell Type Creature Power
Impact Script NW_S1_PulsDeath
Icon ir_GenPulse ir_GenPulse
Description Difficulty Class, where applicable: 10 + 1 for every HD.
Damage, where applicable: 1d6 per HD.
Duration, where applicable: 1 round per HD.

Pulse attacks are the most dangerous form of creature attack. A Pulse is a devastating wave of energy that affects all creatures, friend or foe, within 10 feet. The following types of Pulses are available in the game:

Direct Damage: Drowning Wave, Fire, Lightning, Cold.
Negative Energy: Negative Energy Damage, Death, Level Drain, Ability Drain: Charisma, Ability Drain: Constitution, Ability Drain: Intelligence, Ability Drain: Dexterity or Ability Drain: Wisdom.
Positive Energy: Holy Light.
Miscellaneous: Whirlwind, Disease, Vrock Spores, Poison, Bolster Undead (grants all undead in the area of effect a +2 to their Turn Resistance).

Identical to stock NWN:EE.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.