Pale Master: Difference between revisions

layonara wiki-sync: class Pale_Master @ nwn-haks 99d84bcc
m (Text replacement - "<span class="DROPCAP">([A-Z])<\/span>" to "$1")
(layonara wiki-sync: class Pale_Master @ nwn-haks 99d84bcc)
Line 82: Line 82:
** Epic Spell: Hellball
** Epic Spell: Hellball
** Epic Spell: Mummy Dust
** Epic Spell: Mummy Dust
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{| class="wikitable" style="width:100%; max-width:48em;"
|-
! style="text-align:left; width:18em;" | Name
| Pale Master
|-
! style="text-align:left; width:18em;" | Plural
| Pale Masters
|-
! style="text-align:left; width:18em;" | Player Class
| Yes
|-
! style="text-align:left; width:18em;" | Spell Caster
| No
|-
! style="text-align:left; width:18em;" | Hit Die
| d6
|-
! style="text-align:left; width:18em;" | Skill Points / Level
| 2
|-
! style="text-align:left; width:18em;" | Primary Ability
| INT
|-
! style="text-align:left; width:18em;" | Recommended Ability Array
| STR 12, DEX 16, CON 14, WIS 8, INT 14, CHA 12
|-
! style="text-align:left; width:18em;" | Alignment Restriction
| Forbidden: Neutral Good (Good/Evil axis)
|-
! style="text-align:left; width:18em;" | Max Level
| 40
|-
! style="text-align:left; width:18em;" | Multiclass XP Penalty
| No
|-
! style="text-align:left; width:18em;" | Arcane Spell Level Modifier
| 2
|-
! style="text-align:left; width:18em;" | Divine Spell Level Modifier
| 0
|-
! style="text-align:left; width:18em;" | Epic Class
| Yes
|-
! style="text-align:left; width:18em;" | Attack Bonus Table
| <code>CLS_ATK_3</code>
|-
! style="text-align:left; width:18em;" | Saving Throw Table
| <code>CLS_SAVTHR_DRU</code>
|-
! style="text-align:left; width:18em;" | Feats Table
| <code>CLS_FEAT_PALEMA</code>
|-
! style="text-align:left; width:18em;" | Bonus Feats Table
| <code>CLS_BFEAT_PALEMA</code>
|-
! style="text-align:left; width:18em;" | Skills Table
| <code>CLS_SKILL_PALEMA</code>
|-
! style="text-align:left; width:18em;" | Prerequisite Table
| <code>CLS_PRES_PALEMA</code>
|-
! style="text-align:left; width:18em;" | Script Constant
| <code>CLASS_TYPE_PALE_MASTER</code>
|-
! style="text-align:left; width:18em;" | Icon
| [[File:ir_palema.png|frameless|64px|border|alt=IR_PALEMA]] <code>IR_PALEMA</code>
|-
! style="text-align:left; width:18em;" | Description
| (PRESTIGE CLASS)<br>Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.<br><br>- Hit Die: d6.<br>- Proficiencies: A pale master does not gain any additional weapon or armor proficiencies.<br>- Skill Points: 2 + Int Modifier.<br><br>REQUIREMENTS:<br><br>Arcane Spellcasting: Level 3 or higher.<br>Alignment: Any non good<br><br><br>ABILITIES:<br><br>Level<br>1: Bone Skin I - Add +2 to AC. This increases by another +2 for every four levels of Pale Master.<br>2: Animate Dead - Once per day spell-like ability.<br>3: Darkvision - Gain Darkvision ability.<br>4: Summon Undead - Twice per day spell-like ability summons an undead creature.<br>5: Deathless Vigor - +3 Hit Points per level<br>6: Undead Graft I - Gains undead arm that twice per day can paralyze.<br>7: Tough as Bone - Immune to hold, paralyze, and stunning.<br>8: Undead Graft II - Paralyze touch can be used three times a day.<br>9: Summon Greater Undead - Once per day spell-like ability summons a powerful undead.<br>10: Deathless Mastery - Immune to critical hits.<br>  Deathless Master Touch - Touch of the undead arm instantly kills (DC 17).<br><br>BONUS SPELLS<br><br>Upon reaching level 1, 3, 5, 7, and 9 the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer or wizard). He does not learn any new spells through this ability, however.
|}
<small>''Identical to stock NWN:EE.''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
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