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Spellswords gain one caster level every other level after the first (respectively at 1,3,5,7,9) gaining all benefits of durations and improved spellcasting, but not any other benefits from their spellcasting class. | Spellswords gain one caster level every other level after the first (respectively at 1,3,5,7,9) gaining all benefits of durations and improved spellcasting, but not any other benefits from their spellcasting class. | ||
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{| class="wikitable" style="width:100%; max-width:48em;" | |||
|- | |||
! style="text-align:left; width:18em;" | Name | |||
| Spellsword | |||
|- | |||
! style="text-align:left; width:18em;" | Plural | |||
| Spellswords | |||
|- | |||
! style="text-align:left; width:18em;" | Player Class | |||
| Yes | |||
|- | |||
! style="text-align:left; width:18em;" | Spell Caster | |||
| No | |||
|- | |||
! style="text-align:left; width:18em;" | Hit Die | |||
| d8 | |||
|- | |||
! style="text-align:left; width:18em;" | Skill Points / Level | |||
| 2 | |||
|- | |||
! style="text-align:left; width:18em;" | Primary Ability | |||
| INT | |||
|- | |||
! style="text-align:left; width:18em;" | Recommended Ability Array | |||
| STR 12, DEX 16, CON 14, WIS 8, INT 14, CHA 12 | |||
|- | |||
! style="text-align:left; width:18em;" | Alignment Restriction | |||
| None | |||
|- | |||
! style="text-align:left; width:18em;" | Max Level | |||
| 10 | |||
|- | |||
! style="text-align:left; width:18em;" | Multiclass XP Penalty | |||
| No | |||
|- | |||
! style="text-align:left; width:18em;" | Arcane Spell Level Modifier | |||
| 2 | |||
|- | |||
! style="text-align:left; width:18em;" | Divine Spell Level Modifier | |||
| 0 | |||
|- | |||
! style="text-align:left; width:18em;" | Epic Class | |||
| No | |||
|- | |||
! style="text-align:left; width:18em;" | Attack Bonus Table | |||
| <code>CLS_ATK_2</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Saving Throw Table | |||
| <code>CLS_SAVTHR_CLER</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Feats Table | |||
| <code>CLS_FEAT_SPELLS</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Bonus Feats Table | |||
| <code>CLS_BFEAT_SPELLS</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Skills Table | |||
| <code>CLS_SKILL_SPELLS</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Prerequisite Table | |||
| <code>CLS_PRES_SPELLS</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Script Constant | |||
| <code>CLASS_TYPE_SPELLS</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Icon | |||
| <code>IR_SPELLS</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Description | |||
| (PRESTIGE CLASS)<br>The dream of melding magic and weapon play is fulfilled in the person of the Spellsword. A student of both arcane rituals and martial techniques, the Spellsword gradually learns to cast spells in armor with less chance of failure. Moreover, she can cast spells through her weapon, as well as store spells there for later use. Feared by mages for her ability to cast in armor and by the common people for her ability to use spells, the Spellsword often walks the world alone.<br><br>- Hit Die: d8.<br>- Proficiencies: A Spellsword does not gain any additional weapon or armor proficiencies.<br>- Skill Points: 2 + Int Modifier.<br><br>REQUIREMENTS:<br><br>Arcane Spellcasting: Level 2 or higher.<br>Feats: Weapon Proficiency Simple, Weapon Proficiency Martial, Armor Proficiency Light, Armor<br>Proficiency Medium, Armor Proficiency Heavy.<br>Skills: Lore 6 or more ranks.<br>Base attack bonus: 4 or higher.<br><br>ABILITIES:<br><br>Level<br>1: Imbue I - This allows the Spellsword to temporarily imbue his weapon with an element of his choice once per day.<br>2: Ignore Spell Failure 20%<br>3: Ignore Spell Failure 25%<br>4: Imbue II - This allows the Spellsword to temporarily imbue his weapon with an element of his choice twice per day, and the effect is stronger over Imbue I.<br>5: Ignore Spell Failure 30%<br>6: Bonus Feat<br>7: Ignore Spell Failure 35%<br>8: Ignore Spell Failure 45%<br>10: Imbue III - This allows the Spellsword to temporarily imbue his weapon with a special ability once per day, they can choose from wounding, vampiric, and vorpal. This also increases the damage done by Imbue II.<br><br>BONUS CASTER LEVELS<br><br>Every other level in Spellsword, starting at level 1, is treated as a level in the characters arcane spellcasting class for the purposes of determining spell duration, damage and any other level-dependent properties. | |||
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<small>''Custom Layonara content (no stock NWN:EE equivalent).''</small> | |||
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small> | |||
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