Darkfire: Difference between revisions

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layonara wiki-sync: spell Darkfire @ nwn-haks 99d84bcc
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(layonara wiki-sync: spell Darkfire @ nwn-haks 99d84bcc)
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{{NWN:Spell
{{NWN:Spell
|name=Darkfire
|name=Darkfire
|desc=* Caster Level(s): Cleric 3
|desc=
* Innate Level: 3
''(See auto-generated stat block below.)''
* School: Evocation
* Descriptor(s): Fire
* Component(s): Verbal, Somatic, Material
* Range: Touch
* Area of Effect / Target: Creature, Weapon or Gloves
* Duration: 1 Turn / Level
* Additional Counter Spells:
* Save: None
* Spell Resistance: No
* Material Component: A Holy Symbol which must be worn<br /><br />A successful hit will do 1d4 points of damage, +1 per five caster levels (maximum of +8) of fire damage. The caster can either target a specific weapon or gloves in his inventory or a creature to enchant the weapon the creature is wielding or gloves if they are not wielding anything.  If a ranged weapon is targeted or the target creature is wielding a ranged weapon all equipped ammunition will have the fire damage property.
|icon=is_x2darkfire.png}}
|icon=is_x2darkfire.png}}
<!-- BEGIN-AUTOSYNC v1 -->
{| class="wikitable" style="width:100%;"
|-
! style="width:14em;" | Field !! Layonara !! Stock NWN:EE
|-
! style="text-align:left; width:14em;" | Name
| style="width:42%;" | Darkfire
| style="width:42%;" | Darkfire
|-
! style="text-align:left; width:14em;" | School
| style="width:42%;" | Evocation
| style="width:42%;" | Evocation
|-
! style="text-align:left; width:14em;" | Innate Level
| style="width:42%;" | 3
| style="width:42%;" | 3
|-
! style="text-align:left; width:14em;" | Class Progression
| style="width:42%;" | Cleric 3, Innate 3
| style="width:42%;" | Cleric 3, Innate 3
|-
! style="text-align:left; width:14em;" | Components
| style="width:42%;" | Verbal, Somatic
| style="width:42%;" | Verbal, Somatic
|-
! style="text-align:left; width:14em;" | Range
| style="width:42%;" | Touch (2.25m)
| style="width:42%;" | Touch (2.25m)
|-
! style="text-align:left; width:14em;" | Valid Targets
| style="width:42%;" | Self, Creature, Items
| style="width:42%;" | Self, Creature, Items
|-
! style="text-align:left; width:14em;" | Conjuration Time
| style="width:42%;" | 1.5s
| style="width:42%;" | 1.5s
|-
! style="text-align:left; width:14em;" | Casting Time
| style="width:42%;" | 1s
| style="width:42%;" | 1s
|-
! style="text-align:left; width:14em;" | Hostile
| style="width:42%;" | No
| style="width:42%;" | No
|-
! style="text-align:left; width:14em;" | Uses Concentration
| style="width:42%;" | Yes
| style="width:42%;" | Yes
|-
! style="text-align:left; width:14em;" | Spontaneously Cast
| style="width:42%;" | No
| style="width:42%;" | No
|-
! style="text-align:left; width:14em;" | Allowed Metamagic
| style="width:42%;" | Extend, Quicken, Silent, Still
| style="width:42%;" | Extend, Quicken, Silent, Still
|-
! style="text-align:left; width:14em;" | Spell Type
| style="width:42%;" | Spell
| style="width:42%;" | Spell
|- style="background:#fffacd;"
! style="text-align:left; width:14em;" | Impact Script
| style="width:42%;" | <ins style="background:#c6efce; text-decoration:none; padding:0 2px;"><code>lay_onhitfire</code></ins>
| style="width:42%;" | <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;"><code>X2_S0_Darkfire</code></del>
|-
! style="text-align:left; width:14em;" | Icon
| style="width:42%;" | [[File:is_x2darkfire.png|frameless|64px|border|alt=is_X2Darkfire]] <code>is_X2Darkfire</code>
| style="width:42%;" | [[File:is_x2darkfire.png|frameless|64px|border|alt=is_X2Darkfire]] <code>is_X2Darkfire</code>
|- style="background:#fffacd;"
! style="text-align:left; width:14em;" | Description
| style="width:42%;" | Caster Level(s): Cleric 3<br>Innate Level: 3<br>School: Evocation<br>Descriptor(s): Fire<br>Component(s): Verbal, <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Somatic, Material</ins><br>Range: Touch<br>Area of Effect / Target: Creature, Weapon <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">or Gloves</ins><br>Duration: 1 <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Turn</ins> / Level<br>Additional Counter Spells: <br>Save: None<br>Spell Resistance: No<br><ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Material</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Component:</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">A</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Holy</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Symbol</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">which</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">must</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">be</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">worn<br><br>A</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">successful</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">hit</ins> will do <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">1d4</ins> points of damage, +1 per <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">five</ins> caster levels (maximum of <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">+8)</ins> of fire damage. The caster can either target a specific weapon <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">or gloves</ins> in his inventory or a creature to enchant the weapon the creature is <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">wielding or gloves if they are not wielding anything.  If a ranged weapon is targeted or the target creature is wielding a ranged weapon all equipped ammunition will have the fire damage property.</ins><br>
| style="width:42%;" | Caster Level(s): Cleric 3<br>Innate Level: 3<br>School: Evocation<br>Descriptor(s): Fire<br>Component(s): Verbal, <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Somatic</del><br>Range: Touch<br>Area of Effect / Target: Creature, <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Melee</del> Weapon<br>Duration: 1 <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Hour</del> / Level<br>Additional Counter Spells:<br>Save: None<br>Spell Resistance: No<br><br><del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">This</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">spell</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">allows</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">the</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">caster</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">to</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">immolate</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">a</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">non-magical</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">weapon.</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">The weapon</del> will do <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">1d6</del>  points of damage, +1 per <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">two</del> caster levels (maximum of <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">+10)</del> of fire damage. The caster can either target a specific <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">melee</del> weapon in his inventory or a creature to enchant the weapon the creature is <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">wielding.</del><br>
|}
<small>''Differs from stock NWN:EE in 2 fields. Highlighted rows show changes; <ins style="background:#c6efce;">added</ins> and <del style="background:#ffc7ce;">removed</del> words are marked inline within differing cells.''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
<!-- END-AUTOSYNC -->
[[Category:Layonara On NWN]]
[[Category:Layonara On NWN]]
[[Category:NWN Spells]][[Category:NWN Evocation Spells]][[Category:NWN Cleric Spells]]
[[Category:NWN Spells]][[Category:NWN Evocation Spells]][[Category:NWN Cleric Spells]]