Animate Dead: Difference between revisions

3,184 bytes removed ,  Thursday at 16:49
layonara wiki-sync: feat FEAT_ANIMATE_DEAD @ nwn-haks 99d84bcc
(layonara wiki-sync: spell Animate_Dead @ nwn-haks 99d84bcc)
(layonara wiki-sync: feat FEAT_ANIMATE_DEAD @ nwn-haks 99d84bcc)
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<!-- BEGIN-AUTOSYNC v1 -->
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%; max-width:48em;"
|-
|-
! style="width:14em;" | Field !! Layonara !! Stock NWN:EE
! style="text-align:left; width:18em;" | Name
| Animate Dead
|-
|-
! style="text-align:left; width:14em;" | Name
! style="text-align:left; width:18em;" | Category
| style="width:42%;" | Animate Dead
| 15
| style="width:42%;" | Animate Dead
|-
|-
! style="text-align:left; width:14em;" | School
! style="text-align:left; width:18em;" | Uses per Day
| style="width:42%;" | Necromancy
| 1
| style="width:42%;" | Necromancy
|-
|-
! style="text-align:left; width:14em;" | Innate Level
! style="text-align:left; width:18em;" | Target Self
| style="width:42%;" | 3
| Yes
| style="width:42%;" | 3
|-
|-
! style="text-align:left; width:14em;" | Class Progression
! style="text-align:left; width:18em;" | All Classes Can Use
| style="width:42%;" | Cleric 3, Wizard / Sorcerer 5, Innate 3
| No
| style="width:42%;" | Cleric 3, Wizard / Sorcerer 5, Innate 3
|-
|-
! style="text-align:left; width:14em;" | Components
! style="text-align:left; width:18em;" | Gain Multiple Times
| style="width:42%;" | Verbal, Somatic
| No
| style="width:42%;" | Verbal, Somatic
|-
|-
! style="text-align:left; width:14em;" | Range
! style="text-align:left; width:18em;" | Effects Stack
| style="width:42%;" | Short (8m)
| No
| style="width:42%;" | Short (8m)
|-
|-
! style="text-align:left; width:14em;" | Valid Targets
! style="text-align:left; width:18em;" | Uses Action Queue
| style="width:42%;" | Area / Ground, Items, Placeable
| Yes
| style="width:42%;" | Area / Ground, Items, Placeable
|-
|-
! style="text-align:left; width:14em;" | Conjuration Time
! style="text-align:left; width:18em;" | Spell Trigger
| style="width:42%;" | 1.5s
| [[Animate Dead]]
| style="width:42%;" | 1.5s
|-
|-
! style="text-align:left; width:14em;" | Casting Time
! style="text-align:left; width:18em;" | Script Constant
| style="width:42%;" | 1s
| <code>FEAT_ANIMATE_DEAD</code>
| style="width:42%;" | 1s
|-
|-
! style="text-align:left; width:14em;" | Hostile
! style="text-align:left; width:18em;" | Icon
| style="width:42%;" | No
| [[File:ife_x2spanided.png|frameless|64px|border|alt=ife_X2SpAniDed]] <code>ife_X2SpAniDed</code>
| style="width:42%;" | No
|-
|-
! style="text-align:left; width:14em;" | Uses Concentration
! style="text-align:left; width:18em;" | Description
| style="width:42%;" | Yes
| Type of Feat: Class<br>Prerequisite: Pale Master level 2.<br>Specifics: Once per day a Pale Master may animate dead as a spell-like ability.<br>Use: Selected.
| style="width:42%;" | Yes
|-
! style="text-align:left; width:14em;" | Spontaneously Cast
| style="width:42%;" | No
| style="width:42%;" | No
|-
! style="text-align:left; width:14em;" | Allowed Metamagic
| style="width:42%;" | Extend, Quicken, Silent, Still
| style="width:42%;" | Extend, Quicken, Silent, Still
|-
! style="text-align:left; width:14em;" | Spell Type
| style="width:42%;" | Spell
| style="width:42%;" | Spell
|-
! style="text-align:left; width:14em;" | Impact Script
| style="width:42%;" | <code>NW_S0_AnimDead</code>
| style="width:42%;" | <code>NW_S0_AnimDead</code>
|-
! style="text-align:left; width:14em;" | Icon
| style="width:42%;" | [[File:is_animdead.png|frameless|64px|border|alt=is_AnimDead]] <code>is_AnimDead</code>
| style="width:42%;" | [[File:is_animdead.png|frameless|64px|border|alt=is_AnimDead]] <code>is_AnimDead</code>
|- style="background:#fffacd;"
! style="text-align:left; width:14em;" | Description
| style="width:42%;" | Caster Level(s): Cleric 3, Wizard / Sorcerer 5<br>Innate Level: 3<br>School: Necromancy<br>Descriptor(s): Evil<br>Component(s): Verbal, <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Somatic, Material</ins><br>Range: Short<br>Area of Effect / Target: Point<br>Duration: <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">1</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Turn / Level</ins><br>Additional Counter Spells: Sunbeam<br>Save: None<br>Spell Resistance: No<br><ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Material Component: Black Onyx</ins><br><br>Animate Dead summons forth an undead minion. The type of undead summoned is dependent upon the caster level:<br>Levels 1 to 5: Tyrantfog zombie<br>Levels 6 to 9: Skeletal warrior<br>Level 10 or more: Skeletal Chieftain
| style="width:42%;" | Caster Level(s): Cleric 3, Wizard / Sorcerer 5<br>Innate Level: 3<br>School: Necromancy<br>Descriptor(s): Evil<br>Component(s): Verbal, <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Somatic</del><br>Range: Short<br>Area of Effect / Target: Point<br>Duration: <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">24</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Hours</del><br>Additional Counter Spells: Sunbeam<br>Save: None<br>Spell Resistance: No<br><br>Animate Dead summons forth an undead minion. The type of undead summoned is dependent upon the caster level:<br>Levels 1 to 5: Tyrantfog zombie<br>Levels 6 to 9: Skeletal warrior<br>Level 10 or more: Skeletal Chieftain
|}
|}


<small>''Differs from stock NWN:EE in 1 field. Highlighted rows show changes; <ins style="background:#c6efce;">added</ins> and <del style="background:#ffc7ce;">removed</del> words are marked inline within differing cells.''</small>
<small>''Identical to stock NWN:EE.''</small>


<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>