NWN Player Rules: Difference between revisions

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Also see [[NWN Character Submission Rules and Guidelines]].
Also see [[NWN Character Submission Rules and Guidelines]].
== Summary of Rules ==
== Summary of Rules ==
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* Any combination including 6, 7, and 8
* Any combination including 6, 7, and 8
===Muling===
===Muling===
Muling is when you have items (in the bank, in your inventory, in your house, etc. that you have earned or fairly traded for), and then you give those items to a newly created character of your own for free. This also applies to having a character you control gather CNR or other items for another character you control. It is fine to RP a 'sales person' or whatever you may want to call it but from this point forward please do not let that 'other person' be another character under your control.
To put more plainly, it is muling to give items, gold or any other assets from one character under your direct control to another, whether you have multiple Bioware accounts or not. You, as a player, are the common factor between them, and giving one character an advantage that another has earned is not something we tolerate.
If you must transfer goods between two characters under your control, then do so through a third-party and conduct the exchange like a business transaction, meaning exchange goods or coins in trade. This applies as much to unassociated characters as it does to characters who are directly related (i.e. parent/child relationships).
We believe all characters deserve to accumulate equipment and wealth in line with their own accomplishments, and it is unfair to the rest of our Community if some take it upon themselves to give benefits to one of their characters by the work of another. We ask everyone to respect this philosophy for the good of everyone in the Community.
====Credit====
====Credit====
While offering "credit" to a character is not against the server rules it can easily be pushed over the line and can quickly be classified as muling. Be VERY CAREFUL about the way you credit/loan items or True/Gold.
For example, a level 12 character who has been active for several months (or longer) borrows a little bit (but fully intends to pay it back) in order to buy a diamond amulet. This would be acceptable as it is not muling and indeed can pass for RP.
However, a level 5 character gaining a full set of good gear or a large amount of True/Gold through credit or association (such as a guild) is not acceptable in any way. A level 5 character is "new" to adventuring and thus will take a long time to find/make friends (via RP). Most certainly "guilds" would not loan a lot of True/Gold to the character because he/she is not proven and/or is not well known.
====Guilds====
====Guilds====
====House Keys====
Guilds should not be fully (or even mostly) equipping people without some sort of valid return, be it CNR collected, crafting for the guild, or whatever the guild needs, so long as it is realistic. Guilds also shouldn't be willing to extend lucrative amounts of credit to "strangers," nor should they push the boundries of what may be acceptable on the muling front.
 
However, a line per line, coin by coin accounting of items or gold is not needed. Guilds should be responsible and aware--nothing more, nothing less. Guilds do exist for the good of the many. Guilds having a combined resources/items pool is expected, and can be maintained without having to charge members for every item. Guild members should be granted access to the pool as long as each member contributes to the whole in their own way.
 
====Loans====
====Loans====
It is okay to "loan" (True and/or items) but use some common sense and keep it reasonable. Since "loaning" is a two way street (it takes two or more players) all players involved need to be aware of the situation and the character and loan in question. Loans can (and do) quickly become a way to mule. Both sides will be held accountable. Please keep that in mind.
====Quest Completion Items====
====Quest Completion Items====
A quest completion item is any item that is turned in to an NPC in order to complete a quest (so heads, ears, or other items that are turned in to get a reward or completion). Do not store quest completion items in chests. If you have these items in a chest, remove them and finish off the quest within the next few days. If you have already finished the quest[s] (which begs the question of why are you storing the item[s] at all) then please trash the items ASAP.
====True/Gold====
====True/Gold====
Do not store gold in chests. Banks can be accessed from any server. Please use them. If your bank account has a few thousand gold but you have hundreds of thousands (or millions) of gold stored in chests it raises red flags with the team and the community. Gold may be placed in chests for use with guild transactions, but use it for those purposes only (not as a long term storage unit).
Operation usage is fine (and supported), storage is not.
===Party Level Spread===
===Party Level Spread===
We have removed the level spread restriction on parties due to the damaging nature it has had on roleplay and in the relationships GMs and the Community.
We have removed the level spread restriction on parties due to the damaging nature it has had on roleplay and in the relationships GMs and the Community.