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The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. The assassin's skill in a variety of dark arts allows him to carry out missions of [[death]] with shocking, terrifying precision. [[Rogues]], Monks and Bards are ideal candidates for training as assassins. Unlike the Unholy [[Champions]], the Assassin is not [[evil]] due to devotion to an evil power, but rather due to a complete lack of morals or ethics. | |||
These ruthless and avaricious killers have but one requirement other than a predisposition for evil and a penchant for stealth. They must kill another intelligent being for no other reason than pay. | These ruthless and avaricious killers have but one requirement other than a predisposition for evil and a penchant for stealth. They must kill another intelligent being for no other reason than pay. | ||
* Hit Dice: d6 | * Hit Dice: d6 | ||
* Proficiencies: Armor (Light), Weapons (Simple) | * Proficiencies: Armor ([[Light]]), Weapons (Simple) | ||
* Skill Points: 4 + Intelligence Modifier | * Skill Points: 4 + [[Intelligence]] Modifier | ||
* Skills: | * Skills: | ||
** Appraise | ** Appraise | ||
** Bluff | ** Bluff | ||
** Craft Armor | ** [[Craft Armor]] | ||
** Craft Weapon | ** [[Craft Weapon]] | ||
** Disable Trap | ** Disable Trap | ||
** Gather Information | ** Gather Information | ||
** Heal (Skill) | ** [[Heal]] (Skill) | ||
** Hide | ** Hide | ||
** Intimidate | ** Intimidate | ||
| Line 36: | Line 36: | ||
** Move Silently 8 | ** Move Silently 8 | ||
Abilities | [[Abilities]] | ||
* Level 1 | * Level 1 | ||
** Death Attack (+1d6) | ** Death Attack (+1d6) | ||
** Use Poison | ** Use [[Poison]] | ||
* Level 2 | * Level 2 | ||
** Ghostly Visage (Feat) | ** [[Ghostly Visage]] (Feat) | ||
** Poison Save I | ** Poison Save I | ||
** Uncanny Dodge I | ** Uncanny Dodge I | ||
| Line 50: | Line 50: | ||
** Poison Save II | ** Poison Save II | ||
* Level 5 | * Level 5 | ||
** Darkness (Feat) | ** [[Darkness]] (Feat) | ||
** Death Attack (+3d6) | ** Death Attack (+3d6) | ||
** Uncanny Dodge II | ** Uncanny Dodge II | ||
* Level 6 | * Level 6 | ||
** Invisibility (Feat) | ** [[Invisibility]] (Feat) | ||
** Poison Save III | ** Poison Save III | ||
* Level 7 | * Level 7 | ||
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* Level 9 | * Level 9 | ||
** Death Attack (+5d6) | ** Death Attack (+5d6) | ||
** Improved Invisibility (Feat) | ** [[Improved Invisibility]] (Feat) | ||
* Level 10 | * Level 10 | ||
** Poison Save V | ** Poison Save V | ||
** Uncanny Dodge III | ** Uncanny Dodge III | ||
Epic Assassin | [[Epic Assassin]] | ||
The epic assassin is capable of sliding from shadow to shadow; lying in wait until his target is vulnerable, then striking like a cobra, leaving only a [[cold]] corpse behind.<br /> | |||
<br /> | <br /> | ||
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* Hit Die: d6 | * Hit Die: d6 | ||
* Skill Points: 4 + Intelligence Modifier | * Skill Points: 4 + Intelligence Modifier | ||
* Bonus Feats: 14, 18, 22, 26, 30 | * Bonus [[Feats]]: 14, 18, 22, 26, 30 | ||
* Epic Bonus Feats: | * Epic Bonus Feats: | ||
** Epic Reflexes | ** Epic Reflexes | ||
** Epic Skill Focus (Hide) | ** Epic Skill Focus (Hide) | ||
** Epic Skill Focus (Move Silently) | ** Epic Skill Focus (Move Silently) | ||
** Great Dexterity | ** Great [[Dexterity]] | ||
** Improved Combat Casting | ** Improved Combat Casting | ||
** Improved Sneak Attack | ** Improved Sneak Attack | ||
** Self Concealment | ** Self [[Concealment]] | ||
** Superior Initiative | ** Superior [[Initiative]] | ||
<br /> | <br /> | ||
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{| class="wikitable" style="width:100%; max-width:48em;" | |||
|- | |||
! style="text-align:left; width:18em;" | Name | |||
| Assassin | |||
|- | |||
! style="text-align:left; width:18em;" | Plural | |||
| Assassins | |||
|- | |||
! style="text-align:left; width:18em;" | Player Class | |||
| Yes | |||
|- | |||
! style="text-align:left; width:18em;" | Spell Caster | |||
| No | |||
|- | |||
! style="text-align:left; width:18em;" | Hit Die | |||
| d6 | |||
|- | |||
! style="text-align:left; width:18em;" | Skill Points / Level | |||
| 4 | |||
|- | |||
! style="text-align:left; width:18em;" | Primary Ability | |||
| DEX | |||
|- | |||
! style="text-align:left; width:18em;" | Recommended Ability Array | |||
| STR 12, DEX 16, CON 14, WIS 8, INT 14, CHA 12 | |||
|- | |||
! style="text-align:left; width:18em;" | Alignment Restriction | |||
| Forbidden: Lawful Good, Neutral Good (Good/Evil axis) | |||
|- | |||
! style="text-align:left; width:18em;" | Max Level | |||
| 40 | |||
|- | |||
! style="text-align:left; width:18em;" | Multiclass XP Penalty | |||
| No | |||
|- | |||
! style="text-align:left; width:18em;" | Arcane Spell Level Modifier | |||
| 0 | |||
|- | |||
! style="text-align:left; width:18em;" | Divine Spell Level Modifier | |||
| 0 | |||
|- | |||
! style="text-align:left; width:18em;" | Epic Class | |||
| Yes | |||
|- | |||
! style="text-align:left; width:18em;" | Attack Bonus Table | |||
| <code>CLS_ATK_2</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Saving Throw Table | |||
| <code>CLS_SAVTHR_ROG</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Feats Table | |||
| <code>CLS_FEAT_ASASIN</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Bonus Feats Table | |||
| <code>CLS_BFEAT_ASASIN</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Skills Table | |||
| <code>CLS_SKILL_ASASIN</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Prerequisite Table | |||
| <code>CLS_PRES_ASASIN</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Script Constant | |||
| <code>CLASS_TYPE_ASSASSIN</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Icon | |||
| [[File:ir_asasin.png|frameless|64px|border|alt=IR_ASASIN]] <code>IR_ASASIN</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Description | |||
| (PRESTIGE CLASS)<br>The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Rogues, monks and bards are ideal candidates to become assassins.<br><br>- Hit Die: d6.<br>- Proficiencies: Simple Weapons, Light Armor Proficiency.<br>- Skill Points: 4 + Int Modifier.<br><br>REQUIREMENTS:<br><br>Alignment: Any evil.<br>Skills: Hide 8 ranks, Move Silently 8 ranks.<br><br>ABILITIES:<br><br>Level<br>1: Death Attack +1d6 - Special sneak attack that has a chance of paralyzing opponent.<br> Use Poison - Automatic success when coating a weapon with poison.<br>2: Uncanny Dodge 1 - Retain dexterity bonus to armor class, even if flat-footed.<br> Ghostly Visage - As spell.<br> +1 Fortitude save vs. poison.<br>3: Death Attack +2d6 - Death attack improves.<br>4: +2 Fortitude save vs. poison.<br>5: Death Attack +3d6 - Death attack improves.<br> Uncanny Dodge 2 - +1 reflex saving throws.<br> Darkness - As spell.<br>6: +3 Fortitude save vs. poison.<br>7: Death Attack +4d6 - Death attack improves.<br> Invisibility - As spell.<br>8: +4 Fortitude save vs. poison.<br>9: Death Attack +5d6 - Death attack improves.<br> Improved Invisibility - As spell.<br>10: Uncanny Dodge 3 - +2 reflex saving throws.<br> +5 Fortitude save vs. poison.<br> | |||
|} | |||
<small>''Identical to stock NWN:EE.''</small> | |||
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small> | |||
[[Category:NWN Classes]] | |||
[[Category:NWN Playable Classes]] | |||
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