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Sorcerers are Spellweavers who channel the [[Al'Noth]] through force of will and innate ability rather than the more studious pursuits of [[Wizards]]. They require no spellbooks, no learning of magical theory and no apprenticeships to learn their art. Instead, they possess a special connection with the Al'Noth that allows them to manipulate magical energies into a particular effect. As such, [[Sorcerers]] tend to be less versatile than Wizards in terms of the range of magical effects they produce, but they make up for it by not needing to prepare spells like a [[wizard]] and they have more flexibility in the use of magics that they can produce.<br /> | |||
<br /> | <br /> | ||
The advancement of a Sorcerer is more a matter of practice, observation and incremental refinement than academic mastery. While Sorcerers can study magic in ways similar to Wizards, they do not benefit in the same ways from such pursuits. Because of the way their talents manifest, Sorcerers also do not specialize in one particular form of magic. Often enough, the range or magical effects a Sorcerer can produce is related to personality and life experience in much the same way that an artist is influenced by the same factors.<br /> | The advancement of a Sorcerer is more a matter of practice, observation and incremental refinement than academic mastery. While Sorcerers can study magic in ways similar to Wizards, they do not benefit in the same ways from such pursuits. Because of the way their talents manifest, Sorcerers also do not specialize in one particular form of magic. Often enough, the range or magical effects a Sorcerer can produce is related to personality and life experience in much the same way that an artist is influenced by the same factors.<br /> | ||
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* Hit Die: d4 | * Hit Die: d4 | ||
* Proficiencies: Weapons (Simple) | * Proficiencies: Weapons (Simple) | ||
* Skill Points: 2 + Intelligence Modifier | * Skill Points: 2 + [[Intelligence]] Modifier | ||
* Class Skills: | * [[Class Skills]]: | ||
** Concentration | ** Concentration | ||
** Craft Armor | ** [[Craft Armor]] | ||
** Craft Weapon | ** [[Craft Weapon]] | ||
** Gather Information | ** Gather Information | ||
** Heal (Skill) | ** [[Heal]] (Skill) | ||
** Lore | ** Lore | ||
** Spellcraft | ** Spellcraft | ||
* High Saving Throw(s): Will | * High Saving Throw(s): Will | ||
* BAB: Third | * BAB: Third | ||
* Spellcasting: Arcane (Charisma-based, no need for preparation, armor related chance of spell failure is a factor). Sorcerers begin the game knowing all cantrips. Must have a Charisma score of 10 + the spell's level to cast a spell. | * Spellcasting: Arcane ([[Charisma]]-based, no need for preparation, armor related chance of spell failure is a factor). Sorcerers begin the game knowing all cantrips. Must have a Charisma score of 10 + the spell's level to cast a spell. | ||
Abilities: | [[Abilities]]: | ||
* Level 1 | * Level 1 | ||
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Epic Sorcerer | [[Epic Sorcerer]] | ||
The epic sorcerer is a near mythic being. But still the need for evergreater power never ceases and the sorcerer pushes on, exploring and mastering the magical. | |||
* Hit Die: d4 | * Hit Die: d4 | ||
* Skill Points: 2 + Intelligence Modifier | * Skill Points: 2 + Intelligence Modifier | ||
* Bonus Feats: 23, 26, 29, 32, 35, 38 | * Bonus [[Feats]]: 23, 26, 29, 32, 35, 38 | ||
* Epic Sorcerer Bonus Feats: | * Epic Sorcerer Bonus Feats: | ||
** Automatic Quicken Spell I - III | ** Automatic Quicken Spell I - III | ||
** Automatic Silent Spell I - III | ** Automatic Silent Spell I - III | ||
** Automatic Still Spell I - III | ** Automatic Still Spell I - III | ||
** Epic Energy Resistance | ** Epic Energy [[Resistance]] | ||
** Epic Spell: Dragon Knight | ** Epic Spell: [[Dragon]] [[Knight]] | ||
** Epic Spell: Epic Mage Armor | ** Epic Spell: Epic [[Mage Armor]] | ||
** Epic Spell: Epic Warding | ** Epic Spell: Epic Warding | ||
** Epic Spell: Greater Ruin | ** Epic Spell: Greater Ruin | ||