Assassin: Difference between revisions

layonara wiki-sync: class Assassin @ nwn-haks local
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(layonara wiki-sync: class Assassin @ nwn-haks local)
 
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<span class="DROPCAP">T</span>he assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. The assassin's skill in a variety of dark arts allows him to carry out missions of [[death]] with shocking, terrifying precision. [[Rogues]], Monks and Bards are ideal candidates for training as assassins. Unlike the Unholy [[Champions]], the Assassin is not [[evil]] due to devotion to an evil power, but rather due to a complete lack of morals or ethics.
The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. The assassin's skill in a variety of dark arts allows him to carry out missions of [[death]] with shocking, terrifying precision. [[Rogues]], Monks and Bards are ideal candidates for training as assassins. Unlike the Unholy [[Champions]], the Assassin is not [[evil]] due to devotion to an evil power, but rather due to a complete lack of morals or ethics.


These ruthless and avaricious killers have but one requirement other than a predisposition for evil and a penchant for stealth. They must kill another intelligent being for no other reason than pay.
These ruthless and avaricious killers have but one requirement other than a predisposition for evil and a penchant for stealth. They must kill another intelligent being for no other reason than pay.
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[[Epic Assassin]]
[[Epic Assassin]]


<span class="DROPCAP">T</span>he epic assassin is capable of sliding from shadow to shadow; lying in wait until his target is vulnerable, then striking like a cobra, leaving only a [[cold]] corpse behind.<br />
The epic assassin is capable of sliding from shadow to shadow; lying in wait until his target is vulnerable, then striking like a cobra, leaving only a [[cold]] corpse behind.<br />
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{| class="wikitable" style="width:100%; max-width:48em;"
|-
! style="text-align:left; width:18em;" | Name
| Assassin
|-
! style="text-align:left; width:18em;" | Plural
| Assassins
|-
! style="text-align:left; width:18em;" | Player Class
| Yes
|-
! style="text-align:left; width:18em;" | Spell Caster
| No
|-
! style="text-align:left; width:18em;" | Hit Die
| d6
|-
! style="text-align:left; width:18em;" | Skill Points / Level
| 4
|-
! style="text-align:left; width:18em;" | Primary Ability
| DEX
|-
! style="text-align:left; width:18em;" | Recommended Ability Array
| STR 12, DEX 16, CON 14, WIS 8, INT 14, CHA 12
|-
! style="text-align:left; width:18em;" | Alignment Restriction
| Forbidden: Lawful Good, Neutral Good (Good/Evil axis)
|-
! style="text-align:left; width:18em;" | Max Level
| 40
|-
! style="text-align:left; width:18em;" | Multiclass XP Penalty
| No
|-
! style="text-align:left; width:18em;" | Arcane Spell Level Modifier
| 0
|-
! style="text-align:left; width:18em;" | Divine Spell Level Modifier
| 0
|-
! style="text-align:left; width:18em;" | Epic Class
| Yes
|-
! style="text-align:left; width:18em;" | Attack Bonus Table
| <code>CLS_ATK_2</code>
|-
! style="text-align:left; width:18em;" | Saving Throw Table
| <code>CLS_SAVTHR_ROG</code>
|-
! style="text-align:left; width:18em;" | Feats Table
| <code>CLS_FEAT_ASASIN</code>
|-
! style="text-align:left; width:18em;" | Bonus Feats Table
| <code>CLS_BFEAT_ASASIN</code>
|-
! style="text-align:left; width:18em;" | Skills Table
| <code>CLS_SKILL_ASASIN</code>
|-
! style="text-align:left; width:18em;" | Prerequisite Table
| <code>CLS_PRES_ASASIN</code>
|-
! style="text-align:left; width:18em;" | Script Constant
| <code>CLASS_TYPE_ASSASSIN</code>
|-
! style="text-align:left; width:18em;" | Icon
| [[File:ir_asasin.png|frameless|64px|border|alt=IR_ASASIN]] <code>IR_ASASIN</code>
|-
! style="text-align:left; width:18em;" | Description
| (PRESTIGE CLASS)<br>The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Rogues, monks and bards are ideal candidates to become assassins.<br><br>- Hit Die: d6.<br>- Proficiencies: Simple Weapons, Light Armor Proficiency.<br>- Skill Points: 4 + Int Modifier.<br><br>REQUIREMENTS:<br><br>Alignment: Any evil.<br>Skills: Hide 8 ranks, Move Silently 8 ranks.<br><br>ABILITIES:<br><br>Level<br>1: Death Attack +1d6 - Special sneak attack that has a chance of paralyzing opponent.<br>  Use Poison - Automatic success when coating a weapon with poison.<br>2: Uncanny Dodge 1 - Retain dexterity bonus to armor class, even if flat-footed.<br>  Ghostly Visage - As spell.<br>  +1 Fortitude save vs. poison.<br>3: Death Attack +2d6 - Death attack improves.<br>4: +2 Fortitude save vs. poison.<br>5: Death Attack +3d6 - Death attack improves.<br>  Uncanny Dodge 2 - +1 reflex saving throws.<br>  Darkness - As spell.<br>6: +3 Fortitude save vs. poison.<br>7: Death Attack +4d6 - Death attack improves.<br>  Invisibility - As spell.<br>8: +4 Fortitude save vs. poison.<br>9: Death Attack +5d6 - Death attack improves.<br>  Improved Invisibility - As spell.<br>10: Uncanny Dodge 3 - +2 reflex saving throws.<br>  +5 Fortitude save vs. poison.<br>
|}
<small>''Identical to stock NWN:EE.''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
[[Category:NWN Classes]]
[[Category:NWN Playable Classes]]
<!-- END-AUTOSYNC -->