Craftable Natural Resources: Difference between revisions

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A plethora of Craftable Natural Resources (CNR) exist in the world of Layonara. Whether gathering grain, mining metals, or collecting clay, many adventurers take breaks from slaying fierce beasts to gather materials for use in crafting - or take up arms and fight through fierce beasts to get to those materials.
A plethora of Craftable Natural Resources (CNR) exist in the world of [[Layonara]]. Whether gathering grain, mining metals, or collecting clay, many adventurers take breaks from slaying fierce beasts to gather materials for use in crafting - or take up arms and fight through fierce beasts to get to those materials.


It takes different methods to acquire different CNR. While not an exhaustive list, here are some of the common ones.
It takes different methods to acquire different CNR. While not an exhaustive list, here are some of the common ones.
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* Wood and metal are harvested by &quot;attacking&quot; the tree or vein with a woodcutters ax or heavy pick respectively.
* Wood and metal are harvested by &quot;attacking&quot; the tree or vein with a woodcutters ax or heavy pick respectively.
* Gemstones must be mined by clicking on the deposits while having a chisel equipped.
* Gemstones must be mined by clicking on the deposits while having a chisel equipped.
* To get Feathers and Animal skins, first the animal has to be killed, and then a skinning knife must be equipped while looting the corpse.
* To get Feathers and [[Animal]] skins, first the animal has to be killed, and then a skinning knife must be equipped while looting the corpse.
* Many resources can or must be bought from crafting merchants, or made using other crafts.
* Many resources can or must be bought from crafting merchants, or made using other crafts.
* In order to have access to the equipment in the craft halls so that gathered CNR can be used, characters must acquire crafting badges, which can be purchased from any local craft merchant.
* In order to have access to the equipment in the craft halls so that gathered CNR can be used, characters must acquire crafting badges, which can be purchased from any local craft merchant.
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* Typical CNR used: A wide variety, from gemstone dust, to beetle guts, to fruit juices.
* Typical CNR used: A wide variety, from gemstone dust, to beetle guts, to fruit juices.
* Typical items produced: Potions, metallic enhancements.
* Typical items produced: Potions, metallic enhancements.
* Abilities used: Intelligence and Wisdom.
* [[Abilities]] used: [[Intelligence]] and [[Wisdom]].
* Related Crafts: Gem Crafting, Food Crafting, and others.
* Related Crafts: Gem Crafting, Food Crafting, and others.


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* Typical CNR used: Metal ingots.
* Typical CNR used: Metal ingots.
* Typical items produced: Armors, shields, and helms.
* Typical items produced: Armors, shields, and helms.
* Abilities used: Strength and Dexterity.
* Abilities used: [[Strength]] and [[Dexterity]].
* Related Crafts: Smelting.
* Related Crafts: Smelting.


=== Enchanting ===
=== Enchanting ===


Enchanters are a diverse group, some channelling divine energy into vials of water, others polishing gems with alchemical oils and creating elemental enchantments.
Enchanters are a diverse group, some channelling divine energy into vials of water, others polishing [[gems]] with alchemical oils and creating [[elemental]] enchantments.


* Typical CNR used: Fine gemstones, undead parts, and various others.
* Typical CNR used: Fine gemstones, [[undead]] parts, and various others.
* Typical items produced: enchanted gems, elemental enchantments, and potions of cure.
* Typical items produced: enchanted gems, elemental enchantments, and potions of cure.
* Abilities used: [[../charisma/|Charisma]] and Wisdom, or Intelligence and Wisdom, depending on what the character is making.
* Abilities used: [[../charisma/|Charisma]] and Wisdom, or Intelligence and Wisdom, depending on what the character is making.
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Whether waiting patiently with a rod and reel in hand, or stalking fish with a bow and arrow, fishers will never go hungry.
Whether waiting patiently with a rod and reel in hand, or stalking fish with a bow and arrow, fishers will never go hungry.


* Typical CNR used: fishing arrows, worms.
* Typical CNR used: [[fishing]] arrows, worms.
* Typical items produced: Carp, trout, pike, and catfish.
* Typical items produced: Carp, trout, pike, and catfish.
* Abilities used: Dexterity and Wisdom.
* Abilities used: Dexterity and Wisdom.
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* Typical CNR used: A wide variety, including grains, raw meats, salt, eggs, sawdust.
* Typical CNR used: A wide variety, including grains, raw meats, salt, eggs, sawdust.
* Typical items produced: breads, meat roast, ales, and scrolls.
* Typical items produced: breads, meat roast, ales, and scrolls.
* Abilities used: Constitution and Wisdom.
* Abilities used: [[Constitution]] and Wisdom.
* Related Crafts: Wood Crafting, Scribing
* Related Crafts: Wood Crafting, Scribing


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* Typical CNR used: Mineral gemstones and metal ingots.
* Typical CNR used: Mineral gemstones and metal ingots.
* Typical items produced: Fine gemstones, gem dusts, and jewellery.
* Typical items produced: Fine gemstones, gem dusts, and jewellery.
* Abilities used: Charisma and Dexterity.
* Abilities used: [[Charisma]] and Dexterity.
* Related Crafts: Infusing, Enchanting, Alchemy, and Scribing.
* Related Crafts: Infusing, Enchanting, Alchemy, and Scribing.


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* Abilities used: Charisma, Intelligence and Wisdom.
* Abilities used: Charisma, Intelligence and Wisdom.
* Related Crafts: Gem Crafting, Wood Crafting.
* Related Crafts: Gem Crafting, Wood Crafting.
* Note: Only spellcasting classes may become infusers.
* Note: Only spellcasting [[classes]] may become infusers.


=== Musical Instrument Crafting ===
=== Musical Instrument Crafting ===
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* Abilities used: Intelligence and Dexterity.
* Abilities used: Intelligence and Dexterity.
* Related Crafts:
* Related Crafts:
* Note: Musical Instrument Crafting is limited to the bard class.
* Note: Musical Instrument Crafting is limited to the [[bard]] class.


=== Poison Making ===
=== Poison Making ===
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* Abilities used: Dexterity and Intelligence.
* Abilities used: Dexterity and Intelligence.
* Related Crafts:
* Related Crafts:
* Note: Poison Making is available only to True Neutral, Chaotic Neutral, Neutral Evil and Lawful Evil characters. In addition, characters must have Weapon proficiency (simple) or Weapon proficiency (rogue).
* Note: [[Poison]] Making is available only to [[True Neutral]], [[Chaotic Neutral]], Neutral [[Evil]] and [[Lawful Evil]] characters. In addition, characters must have Weapon proficiency (simple) or Weapon proficiency ([[rogue]]).


=== Scribing ===
=== Scribing ===
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=== Wood Crafting ===
=== Wood Crafting ===


The favored craft of fighters who eschew metal weapons, as well as those seeking to make furniture or the shafts of magic wands.
The favored craft of fighters who eschew metal weapons, as well as those seeking to make [[furniture]] or the shafts of magic wands.


* Typical CNR used: Wood Branches, bow strings, feathers.
* Typical CNR used: Wood Branches, bow strings, feathers.
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