Player Guilds and Organizations: Difference between revisions

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Many player run groups exist in Layonara and some even have their own threads on the forums. Please understand that simply wanting to be a member or the creator of an organization does grant one the right to establish the guild, association, clan, etc. As a community and family oriented server, rules have been put in place to protect players and the community from harassment and griefing.
Many player run groups exist in [[Layonara]] and some even have their own threads on the forums. Please understand that simply wanting to be a member or the creator of an organization does grant one the right to establish the guild, association, clan, etc. As a community and family oriented server, rules have been put in place to protect players and the community from harassment and griefing.






There is no magic formula to creating a PC run organization on Layonara. Yet, there are certainly a few things to bear in mind during the creation of your player ran organization. Simply put, guilds, associations, and clans that invoke or use deities, telepathy, sex, markings, or do not follow the rules of organizations and the community in general will not be approved. All organizations must follow the rules and requirements of the game world at all levels. The guild leader is held personally responsible for all actions of that organization. That is not to say that it is only the leaders responsibility as every person should be responsible for their own actions.
There is no magic formula to creating a PC run organization on Layonara. Yet, there are certainly a few things to bear in mind during the creation of your player ran organization. Simply put, guilds, associations, and clans that invoke or use [[deities]], [[telepathy]], sex, markings, or do not follow the rules of organizations and the community in general will not be approved. All organizations must follow the rules and requirements of the game world at all levels. The guild leader is held personally responsible for all actions of that organization. That is not to say that it is only the leaders responsibility as every person should be responsible for their own actions.




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We strongly prefer that a single character does not belong to more than one organization at a time as it can (and often does) cause in-game and rules issues. We do make exceptions from time to time but it must be cleared through the GM team before it happens. In no instance will a PC be approved to belong to two different merchant or crafting sorts of organization or two opposing kingdoms or organizations of any sort. No player may have more than one character in a given guild, even if using a different NwN account. This is ripe for muling and crosses the boundry that is acceptable. What this means is that a player may have multiple characters in multiple guilds/organizations but they can not have more than one character in a single guild/organization.
We strongly prefer that a single character does not belong to more than one organization at a time as it can (and often does) cause in-game and rules issues. We do make exceptions from time to time but it must be cleared through the GM team before it happens. In no instance will a PC be approved to belong to two different merchant or crafting sorts of organization or two opposing kingdoms or organizations of any sort. No player may have more than one character in a given guild, even if using a different NwN account. This is ripe for [[muling]] and crosses the boundry that is acceptable. What this means is that a player may have multiple characters in multiple guilds/organizations but they can not have more than one character in a single guild/organization.




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* Leader Character Name and Forum Name
* Leader [[Character Name]] and Forum Name
* Four members -Character and Forum Names
* Four members -Character and Forum Names
* Organization Headquarters Location
* Organization Headquarters Location
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Once the organization is approved it will cost the leader 75,000gp to get it started. This can be paid to any GM once approved. A private forum will be set up once the gold is paid. All guild halls cost extra and are treated as normal player housing, guild halls are no longer created for guilds'guilds must purchase player houses just like normal players. At that point it is up to the leader to communicate with the team, it is not the GM's team responsibility to communicate with the organization.
Once the organization is approved it will cost the leader 75,000gp to get it started. This can be paid to any GM once approved. A private forum will be set up once the gold is paid. All guild halls cost extra and are treated as normal player [[housing]], guild halls are no longer created for guilds'guilds must purchase player houses just like normal players. At that point it is up to the leader to communicate with the team, it is not the GM's team responsibility to communicate with the organization.




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