Spell Failure: Difference between revisions
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* <span class="NOMARKUP">A</span> caster who fails his or her concentration check against a Taunt incurs a 30% chance to fail any spell he or she casts for five rounds. This affects both types of spellcasters. | * <span class="NOMARKUP">A</span> caster who fails his or her concentration check against a Taunt incurs a 30% chance to fail any spell he or she casts for five rounds. This affects both types of spellcasters. | ||
* <span class="NOMARKUP">A</span> deafened spellcaster incurs a 20% chance to fail any spell he or she casts that has a verbal component. This affects both types of spellcasters. | * <span class="NOMARKUP">A</span> deafened spellcaster incurs a 20% chance to fail any spell he or she casts that has a verbal component. This affects both types of spellcasters. | ||
* Arcane spellcasters receive a chance of spell failure when wearing armor or wielding a shield that has a percent value for arcane spell failure. The overall chance of failure incurred by wearing armor and/or using a shield is the cumulative total of arcane spell failure values of the worn armor and/or wielded shield. The chance of spell failure is cumulative with that of being Taunted. Some armors and shields possess a property that reduces the chance of arcane spell failure. This method of failure only applies to arcane spells with somatic components. Divine spells cannot fail in this manner. | * Arcane spellcasters receive a chance of spell failure when wearing armor or wielding a [[shield]] that has a percent value for arcane spell failure. The overall chance of failure incurred by wearing armor and/or using a shield is the cumulative total of arcane spell failure values of the worn armor and/or wielded shield. The chance of spell failure is cumulative with that of being Taunted. Some armors and shields possess a property that reduces the chance of arcane spell failure. This method of failure only applies to arcane spells with somatic components. Divine spells cannot fail in this manner. | ||
* Wild magic zones may cause any spell to fail. | * Wild magic zones may cause any spell to fail. | ||
* Dead magic zones will cause spell failure | * Dead magic zones will cause spell failure | ||
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