Level Adjuster: Difference between revisions

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<span class="DROPCAP">L</span>evel Adjusters (LA) are a way to compensate for the traits of the more &quot;powerful&quot; [[races]]. The average [[lore/dark-elf|Dark Elf]], for example, has several powerful [[abilities]] that make them more powerful than [[lore/human|Humans]]. To compensate for this, we use the concept of LA and [[Effective Character Level]] ([[lore/ecl|ECL]]). ECL is defined as hit dice (HD) plus Level Adjustment (LA). For standard races (LA +0), ECL equals character level. Races with level adjusters will have an ECL higher than their character level to compensate for their powerful racial capabilities. [[Dark Elves]], returning to the example, have an LA of +2, which means that a [[Dark Elf]] character would have an ECL of 3 at level 1 (or an ECL of 12 at level 10). When calculating experience gained from defeating enemies, the amount of XP that a character gains is based on comparing his or her ECL, not his or her character level, against the enemy's Challenge Rating (CR). In general, this means that a character with a level-adjusted race will earn less XP for defeating the same enemy than they would earn if they had a non-adjusted race. However, XP awarded from quests is not affected by ECL.
<span class="DROPCAP">L</span>evel Adjusters (LA) are a way to compensate for the traits of the more &quot;powerful&quot; [[races]]. The average [[Dark Elf]], for example, has several powerful [[abilities]] that make them more powerful than [[Human|Humans]]. To compensate for this, we use the concept of LA and [[Effective Character Level]] (ECL). ECL is defined as hit dice (HD) plus Level Adjustment (LA). For standard races (LA +0), ECL equals character level. Races with level adjusters will have an ECL higher than their character level to compensate for their powerful racial capabilities. [[Dark Elves]], returning to the example, have an LA of +2, which means that a [[Dark Elf]] character would have an ECL of 3 at level 1 (or an ECL of 12 at level 10). When calculating experience gained from defeating enemies, the amount of XP that a character gains is based on comparing his or her ECL, not his or her character level, against the enemy's Challenge Rating (CR). In general, this means that a character with a level-adjusted race will earn less XP for defeating the same enemy than they would earn if they had a non-adjusted race. However, XP awarded from quests is not affected by ECL.