Soul Strands: Difference between revisions

181 bytes removed ,  11 March 2019
m
Text replacement - "<span class="BOLD">(.*)<\/span>" to "$1"
m (Text replacement - "<span class="UNDERSCORE"><span class="ITALIC">(.*)<\/span><\/span>" to "$1")
m (Text replacement - "<span class="BOLD">(.*)<\/span>" to "$1")
 
(2 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
 


===== <span class="UNDERSCORE"><span class="BOLD">GM Error</span></span> =====
===== <span class="UNDERSCORE">GM Error</span> =====


In the case that a GM makes an error, whether on a quest, impromptu event or simply a random mis-click, which causes a character to die and lose a Soul Strand, this loss will be refunded with the approval of the GM in question.
In the case that a GM makes an error, whether on a quest, impromptu event or simply a random mis-click, which causes a character to die and lose a Soul Strand, this loss will be refunded with the approval of the GM in question.


===== <span class="UNDERSCORE"><span class="BOLD">Module/Spawn Bugs</span></span> =====
===== <span class="UNDERSCORE">Module/Spawn Bugs</span> =====


As has been the case for many years, Soul Strand losses due to bugs in the module, inappropriately designed or placed spawns or similar mechanical errors, oversights or other errors on the fault of the development staff are reimbursable. The GM Team remains the final authority on what is and is not a bug that fits this category. Bugs related to Bioware issues and problems are ''not'' reimbursable under this category.
As has been the case for many years, Soul Strand losses due to bugs in the module, inappropriately designed or placed spawns or similar mechanical errors, oversights or other errors on the fault of the development staff are reimbursable. The GM Team remains the final authority on what is and is not a bug that fits this category. Bugs related to Bioware issues and problems are ''not'' reimbursable under this category.


===== <span class="UNDERSCORE"><span class="BOLD">Disconnection and Crashing</span></span> =====
===== <span class="UNDERSCORE">Disconnection and Crashing</span> =====


When deaths occur due to an unexpected disconnection or crash, resulting in a Soul Strand loss, players will be able to petition for a return of such a loss given the following limitations:
When deaths occur due to an unexpected disconnection or crash, resulting in a Soul Strand loss, players will be able to petition for a return of such a loss given the following limitations:
Line 21: Line 21:
This removes the requirement of needing to travel with World Leader characters or characters of GMs and puts some trust back in the community itself. At the same time, it imposes some practical and reasonable limits so that the system is not abused. This is very similar to a policy we used to have, but it was abused, and so was made more restrictive. It is our hope that our faith in the community and the practical limits set down by this new policy will be beneficial to everyone.
This removes the requirement of needing to travel with World Leader characters or characters of GMs and puts some trust back in the community itself. At the same time, it imposes some practical and reasonable limits so that the system is not abused. This is very similar to a policy we used to have, but it was abused, and so was made more restrictive. It is our hope that our faith in the community and the practical limits set down by this new policy will be beneficial to everyone.


===== <span class="BOLD">Special note regarding the loss of a character's final Soul Strand:</span> =====
===== Special note regarding the loss of a character's final Soul Strand: =====


When a character loses his or her final Soul Strand, the player will be given a one-time choice to request a reconsideration of this final [[death]], given that the above criteria have not already been enacted for the event in question. There does not need to be any special reason, justification or evidence at all for this request. The only requirement is that it comes after the loss of a character's final Soul Strand and the player still has at least one (1) Graceful Plea left for this character. The player will be given a choice between one of the following:
When a character loses his or her final Soul Strand, the player will be given a one-time choice to request a reconsideration of this final [[death]], given that the above criteria have not already been enacted for the event in question. There does not need to be any special reason, justification or evidence at all for this request. The only requirement is that it comes after the loss of a character's final Soul Strand and the player still has at least one (1) Graceful Plea left for this character. The player will be given a choice between one of the following:


* The character may sacrifice one or more magic or enchanted items with a <span class="ITALIC">combined lens value</span> of at least 100,000 True, and sacrifice XP equivalent to 2 character levels (with resulting loss of character levels). This reduction will put the character at the same relative place between levels, based on the [[lore/experiencetable|XP difference between levels]]. For example, if the character is half way between level 22 and 23 when this option is exercised, the character will be half way between levels 20 and 21 after the reduction is made. The item(s) sacrificed in this option must be on the PC at the time of death.
* The character may sacrifice one or more magic or enchanted items with a combined lens value of at least 100,000 True, and sacrifice XP equivalent to 2 character levels (with resulting loss of character levels). This reduction will put the character at the same relative place between levels, based on the [[XP difference between levels]]. For example, if the character is half way between level 22 and 23 when this option is exercised, the character will be half way between levels 20 and 21 after the reduction is made. The item(s) sacrificed in this option must be on the PC at the time of death.
* The character may sacrifice XP equivalent to 5 character levels (with resulting loss of character levels). This reduction will put the character at the same relative place between levels, based on the XP difference between levels. For example, if the character is half way between level 22 and 23 when this option is exercised, the character will be half way between levels 17 and 18 after the reduction is made.
* The character may sacrifice XP equivalent to 5 character levels (with resulting loss of character levels). This reduction will put the character at the same relative place between levels, based on the XP difference between levels. For example, if the character is half way between level 22 and 23 when this option is exercised, the character will be half way between levels 17 and 18 after the reduction is made.


Whichever option is chosen, the character will be automatically unplayable for a period of 6 game months (roughly 1.5 RL weeks). This can be considered a period of recovery, during which it should be RPed that the character has been incapacitated, comatose, catatonic or otherwise uncommunicative and unable to act. Exercising this option will also cost the character one (1) Graceful Plea. <span class="ITALIC">If the character has run out of [[Graceful Pleas]], this option is not available and the character cannot be restored through this method.</span>
Whichever option is chosen, the character will be automatically unplayable for a period of 6 game months (roughly 1.5 RL weeks). This can be considered a period of recovery, during which it should be RPed that the character has been incapacitated, comatose, catatonic or otherwise uncommunicative and unable to act. Exercising this option will also cost the character one (1) Graceful Plea. If the character has run out of [[Graceful Pleas]], this option is not available and the character cannot be restored through this method.


For the purposes of this contingency, if items are to be sacrificed as part of returning a permed character to life, an item will qualify to be counted if it is:
For the purposes of this contingency, if items are to be sacrificed as part of returning a permed character to life, an item will qualify to be counted if it is: