Ilsare: Temples: Difference between revisions

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===== Dektis =====
===== Dektis =====
Halfway between [[Raylynn]] and Lor on the west coast of [[Dregar]] is an ancient fort. Surrounded by weeping willow trees, the huge [[stone]] structure seems an odd location for a group of [[Ilsare]] worshippers, but that is what it has become. The entire area is quiet but for the wind in the willow's arms and the warbling of finches, sparrows, and other birds.
Halfway between [[Raylynn]] and Lor on the west coast of [[Dregar]] is an ancient fort. Surrounded by weeping willow trees, the huge [[stone]] structure seems an odd location for a group of [[Ilsare]] worshippers, but that is what it has become. The entire area is quiet but for the wind in the willow's arms and the warbling of finches, sparrows, and other birds.


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===== Breath of the Muse =====
===== Breath of the Muse =====
Stories tell that the temple to Ilsare'the largest shrine, really' has existed near the River of Reflection since the first Nave was given bands. The temple area encircles a pond left wild and untouched in deference to the defenders of the wilds of [[Mistone]]. The buildings and gardens are nothing if not sculpted, however. Spilling from the swooping temple are riots of flowers and plants, punctuated with the occasional gazebo or finely crafted bench. There are places set aside for creation, for viewing the wonders of the forest or the river below, or just places to sit and relax.
Stories tell that the temple to Ilsare'the largest shrine, really' has existed near the River of Reflection since the first Nave was given bands. The temple area encircles a pond left wild and untouched in deference to the defenders of the wilds of [[Mistone]]. The buildings and gardens are nothing if not sculpted, however. Spilling from the swooping temple are riots of flowers and plants, punctuated with the occasional gazebo or finely crafted bench. There are places set aside for creation, for viewing the wonders of the forest or the river below, or just places to sit and relax.


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===== Hlint =====
===== Hlint =====
Easily the most recognizable shrine to an adventurer, this open-air gazebo staffed by Amenithrulia, an elven healer of the Heartsong, and Calise, the human who tends to administration, has a special place in many hearts. For decades, [[Hlint]] was the gathering place of those who wished to see the world and those who were called to aid in the war against Bloodstone. This [[slow]], sleepy town saw an influx of gold and goods as hundreds of Dragon Called and others with a bent to adventure moved through. Large enough to support the extra bodies and small enough to encourage interaction, the town had everything a starting adventurer needed including the shrine to Ilsare.
Easily the most recognizable shrine to an adventurer, this open-air gazebo staffed by Amenithrulia, an elven healer of the Heartsong, and Calise, the human who tends to administration, has a special place in many hearts. For decades, [[Hlint]] was the gathering place of those who wished to see the world and those who were called to aid in the war against Bloodstone. This [[slow]], sleepy town saw an influx of gold and goods as hundreds of Dragon Called and others with a bent to adventure moved through. Large enough to support the extra bodies and small enough to encourage interaction, the town had everything a starting adventurer needed including the shrine to Ilsare.


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During the Dragon Called years, the Hlint shrine saw a wild menagerie of attacks, strange happenings, and bizarre creatures. But with the defeat of [[Sinthar Bloodstone]], the town is no longer the central meeting place it once was. Lands cleared for buildings have returned to farming as rich adventurers pack up and move to the larger cities and the whole town and its shrine have settled back into a more bucolic existence. Amenithrulia still teaches voice as she has since 1375, and Calise, older now, still manages the shrine which has the True from the decades past to continue on indefinitely. But it's not unusual to visit the gazebo and find adventurers both young and old there, reliving memories or seeing for the first time those that healed the Dragon Called who in the end won the war against Bloodstone.
During the Dragon Called years, the Hlint shrine saw a wild menagerie of attacks, strange happenings, and bizarre creatures. But with the defeat of [[Sinthar Bloodstone]], the town is no longer the central meeting place it once was. Lands cleared for buildings have returned to farming as rich adventurers pack up and move to the larger cities and the whole town and its shrine have settled back into a more bucolic existence. Amenithrulia still teaches voice as she has since 1375, and Calise, older now, still manages the shrine which has the True from the decades past to continue on indefinitely. But it's not unusual to visit the gazebo and find adventurers both young and old there, reliving memories or seeing for the first time those that healed the Dragon Called who in the end won the war against Bloodstone.
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