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== How does it work? == | == How does it work? == | ||
As long as a character is logged in and active, that character will earn some small amount of Fortune every few minutes. This Fortune adds up, and eventually a character will earn a whole point. Once this happens, that point can be spent or saved. There is no requirement to spend Fortune points. In fact, some may wish to save it up for special reasons, which | As long as a character is logged in and active, that character will earn some small amount of Fortune every few minutes. This Fortune adds up, and eventually a character will earn a whole point. Once this happens, that point can be spent or saved. There is no requirement to spend Fortune points. In fact, some may wish to save it up for special reasons, which will be detailed later. Fortune points are stored on each character and saved to the database. Characters will continue to accumulate XP through all the normal methods, but they will also accumulate Fortune at the same time. There is one thing of key importance that must be stressed. '''Fortune is NOT an in-character thing in any way.''' Just like XP is an OOC mechanic with in-game benefits, and subsequently you do not talk about XP in an IC sense, neither should you talk about Fortune in an IC sense. If you need any guidance on this, please ask. Do not discuss Fortune in any in-character way. One way to think of it is a representation of a character's social capital, influence, renown, or reputation, though in some other ways it is also just a way for us to reward and thank you for spending time in-game. Despite Fortune being earned simply by being in-game, as you'll read below, the Fortune rewards for more RP-focused activities are greater, and so there are some significant RP ways to spend one's accumulated Fortune. | ||
== Keeping track == | == Keeping track == | ||
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Simply type the following in the chat bar: | Simply type the following in the chat bar: | ||
<code>=c points</code> This will report to you how many whole points of Fortune your current character possesses. Also, anytime a character earns a whole point of Fortune, this will be shown as a system message, and that character's current total will also be displayed. This message will not be seen frequently. Instead, during each interval, a more generic and non-specific message will be shown: | <code>=c points</code> (you can also use the standard self-tell syntax <code>;points</code>). This will report to you how many whole points of Fortune your current character possesses. Also, anytime a character earns a whole point of Fortune, this will be shown as a system message, and that character's current total will also be displayed. This message will not be seen frequently. Instead, during each interval, a more generic and non-specific message will be shown: | ||
'''Your Fortune has increased slightly.''' This means your character has earned some fractional amount of Fortune. This update message can be disabled by using the following toggle command: | '''Your Fortune has increased slightly.''' This means your character has earned some fractional amount of Fortune. This update message can be disabled by using the following toggle command: | ||
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=== Direct Exchange === | === Direct Exchange === | ||
Fortune points can be converted into either XP or GP (True) using a set exchange rate. This can be done in-game at any time by issuing the command <code>=c exchange</code> A dialog box will pop up, giving you the options for exchange and displaying the rate of exchange. At present, one Fortune point may be exchanged for 1000 True or the equivalent of 1 hour of quest XP. Since quest XP is dependent upon character level, the number of XP given for one Fortune point will vary depending on character level. However, the amount given will always be appropriate and meaningful for a character of any level. Please note: These numbers are subject to change, and we may adjust them up or down for balancing reasons, bonus events and other reasons. If you notice different (positive, non-zero) numbers than I have described here, it is not a bug; it is an adjustment | Fortune points can be converted into either XP or GP (True) using a set exchange rate. This can be done in-game at any time by issuing the command <code>=c exchange</code> (you can also use the standard self-tell syntax <code>;exchange</code>). A dialog box will pop up, giving you the options for exchange and displaying the rate of exchange. At present, one Fortune point may be exchanged for 1000 True or the equivalent of 1 hour of quest XP. Since quest XP is dependent upon character level, the number of XP given for one Fortune point will vary depending on character level. However, the amount given will always be appropriate and meaningful for a character of any level. Please note: These numbers are subject to change, and we may adjust them up or down for balancing reasons, bonus events and other reasons. If you notice different (positive, non-zero) numbers than I have described here, it is not a bug; it is an adjustment. | ||
=== Quest Benefit === | === Quest Benefit === | ||
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Also, it's important to note that there is a limit to the number of times a single character can utilize Fortune like this during a single quest. While the GM running the quest will have final say on this limit, we will generally limit these uses to three (3) times, in any combination, during a given quest episode/event. | Also, it's important to note that there is a limit to the number of times a single character can utilize Fortune like this during a single quest. While the GM running the quest will have final say on this limit, we will generally limit these uses to three (3) times, in any combination, during a given quest episode/event. | ||
=== Projects === | |||
'''Remodels''' – Fortune points can provide a discount based on how much want to spend in each (base cost, area-expansion, tileset change, permanent placeables, exterior changes, etc.), with each point of Fortune spent giving a '''10% discount''' ''in a single aspect'' of the remodeling cost. | '''Remodels''' – Fortune points can provide a discount based on how much want to spend in each (base cost, area-expansion, tileset change, permanent placeables, exterior changes, etc.), with each point of Fortune spent giving a '''10% discount''' ''in a single aspect'' of the remodeling cost. | ||
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'''What''' '''else???''' – Try as we may, we will never be able to conceive of all possibilities that our player base may want to try to accomplish and how they may want to put Fortune toward such efforts. To that end, we'll have to handle these sorts of things on a case-by-case basis at first while we try to establish some sort of guidelines. Chances are good that it will be some kind of hybrid of the options given above. '''Up to four characters''' will be allowed to pool their Fortune together for any given project. Characters pooling their Fortune for such a purpose should be associated with the project ''in some way''. There is no set limit as to how much Fortune one character may spend on any single project, assuming the character has Fortune to spend. In some situations, there may be a world-level effort that requires some level of contribution from characters to bring about a certain end. In such cases, there is '''no''' '''limit''' on how many characters can contribute, but again they should be associated with the effort already. | '''What''' '''else???''' – Try as we may, we will never be able to conceive of all possibilities that our player base may want to try to accomplish and how they may want to put Fortune toward such efforts. To that end, we'll have to handle these sorts of things on a case-by-case basis at first while we try to establish some sort of guidelines. Chances are good that it will be some kind of hybrid of the options given above. '''Up to four characters''' will be allowed to pool their Fortune together for any given project. Characters pooling their Fortune for such a purpose should be associated with the project ''in some way''. There is no set limit as to how much Fortune one character may spend on any single project, assuming the character has Fortune to spend. In some situations, there may be a world-level effort that requires some level of contribution from characters to bring about a certain end. In such cases, there is '''no''' '''limit''' on how many characters can contribute, but again they should be associated with the effort already. | ||
Graceful Pleas – Yes, I said it. You will be able to spend Fortune to buy a Graceful Plea, even if you have used all three for a given character | '''[[Graceful Pleas]]''' – Yes, I said it. You will be able to spend Fortune to buy a Graceful Plea, even if you have used all three for a given character. At present, it will cost 100 Fortune to gain one Graceful Plea. | ||
As you can see, there are some very quick and simple benefits to Fortune, but there can also be some very significant benefits to saving one's Fortune points for a greater purpose. The choice is yours to make. | |||
== What are the numbers? == | == What are the numbers? == | ||
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